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Authoritative

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All Questions

  • Unanswered Questions
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Dripper7 published

Unity Networking Collision with 100+ Objects and Authority for all Clients,Unity Networking with collisions on 100+ objects

Oct 2, '20 in Help Room

0 Replies

0 Votes

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inch answered

UNET: How do I properly handle Client Authority with interactable Objects?

Apr 17, '19 in Help Room

4 Replies

5 Votes

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Bunny83 commented

Command being executed from the not-authoritative version of the object if on the host

Mar 10, '19 networking·command·authoritative

1 Reply

0 Votes

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Atiyeh123 commented

Adding Client Authority to non spawned objects?

Sep 9, '18 multiplayer·local·lan·authoritative

1 Reply

0 Votes

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NerdHerdGames commented

Destroying a non player object and syncing it with client and host unet

Jan 31, '18 networking·authoritative

1 Reply

0 Votes

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behrangtaheri edited

Trying to send command for object without authority. - change color of object from client

Jan 26, '18 c#·networking·network·command·authoritative

0 Replies

0 Votes

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MiddleEye answered

Assigning and Removing Authority to a basketball.

Sep 20, '17 networking·client·assign·authoritative

1 Reply

0 Votes

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Harrier answered

How to validate client input on authoritative server? (preventing speedhack or networtk send rate manipulation)

Jul 31, '17 networking·validation·authoritative·commands·hacking

2 Replies

0 Votes

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wsessums commented

Help issuing a Command to a NetworkBehaviour spawned on the NetworkServer

Jul 18, '17 networking·authoritative

1 Reply

0 Votes

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Resilo published

ontriggerenter will not work with !islocalplayyer

May 24, '17 physics·networking·trigger·server·authoritative

0 Replies

0 Votes

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magicbananna commented

uNet Windows Dedicated Server

May 10, '17 in Help Room

1 Reply

0 Votes

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MichaelJT asked

SpawnWithClientAuthority issues Closed

May 9, '17 networking·multiplayer·multiplayer networking·authoritative

0 Replies

0 Votes

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Fikule published

Send Commands from an Object in Multiplayer

Jan 10, '17 networking·multiplayer·command·authoritative

2 Replies

0 Votes

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izanbf1803 published

Create single server for multi-platform game (pc, mobile, etc)

Jan 3, '17 server·socket·sockets·authoritative·authoritative server

2 Replies

0 Votes

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pettymr published

Rotating character on server using camera angle on client

Dec 19, '16 camera·networking·rotate·authoritative

1 Reply

0 Votes

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Tho654 commented

SpawnWithClientAuthority problem

Aug 17, '16 in Help Room

0 Replies

0 Votes

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Alexander-R-Young published

SetClientOwner m_ClientAuthorityOwner alread set!

Aug 9, '16 networking·client·lobby·authoritative·owner

2 Replies

0 Votes

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Alexander-R-Young published

NetworkIdentity.clientAuthorityOwner no set on NetworkLobbyManager's playerPrefab

Aug 5, '16 networking·lobby·networkplayer·authoritative

1 Reply

0 Votes

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Emielionen published

How do I give authority over a gameObject that already exists

May 19, '16 in Help Room

0 Replies

0 Votes

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Thejon answered

Turn-based small scale multiplayer: server-only-logic possible?

May 6, '16 networking·server·turn-based·authoritative

2 Replies

0 Votes

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Pandorino answered

How to synchronize an object in an online game?

Apr 7, '16 in Help Room

1 Reply

0 Votes

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andysctu commented

Best way to synchronize game scores?

Mar 8, '16 network·score·rpc·authoritative·state synchronization

0 Replies

0 Votes

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RealSoftGames asked

Networking Transform Hacks??

Feb 20, '16 in Help Room

0 Replies

0 Votes

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rocky740 published

Infinite/procedural multiplayer world in Unity possible?

Dec 13, '15 network·procedural·authoritative·non-authoritative

2 Replies

0 Votes

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phineliner commented

Independent countdown on server-side

Dec 12, '15 networking·countdown·serverside·authoritative

1 Reply

0 Votes

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baelthanoc published

Authoritative Server with Offline Single-Player

Dec 10, '15 networking·offline·authoritative

3 Replies

0 Votes

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Chibiliplop commented

Network client side Prediction and gravity server-client different

May 19, '15 network·gravity·prediction·authoritative

1 Reply

0 Votes

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Warrior1424 published

Can a person be both a client and a server? (and more)

Apr 22, '15 networking·multiplayer·server·client·authoritative

0 Replies

0 Votes

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iSleepzZz published

[Authoritative Server] Changing Health

Mar 9, '15 authoritative

0 Replies

0 Votes

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bugmagnet edited

Authoritative server security?

Jan 19, '15 networking·server·authoritative

2 Replies

1 Votes

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