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All Questions

  • Unanswered Questions
avatar image

thomasdmoore45 published

Pending transactions in WebGL

Mar 6, '23 webgl·web·money·backend

0 Replies

0 Votes

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AndreaMar commented

A backend service for my double-valued leaderboard?

Jan 21, '23 leaderboard·integration·service·leaderboards·backend

1 Reply

2 Votes

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zetrocnoxire edited

Cross game rewards, is it possible in UGS?

Oct 16, '22 programming·backend

0 Replies

0 Votes

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Complex77 asked

Best approach for world and battle map architecture

Sep 17, '22 scenes·game development·architecture·backend

0 Replies

0 Votes

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chopin1998 published

Curl error 60: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_EXPIRED SSL CA certificate error

Sep 4, '22 error·certificate·ssl·backend

2 Replies

1 Votes

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DSivtsov edited

Lootlocker Live Leaderboard not working

Aug 15, '22 2d·2d-platformer·leaderboard·leaderboards·backend

2 Replies

2 Votes

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Captain_Pineapple answered

How to host files and update it?

Jul 26, '22 networking·application·backend

1 Reply

0 Votes

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sunwugong published

Texture2D.LoadImage unable to parse bytes

May 19, '22 texture2d·serverside·bytearray·backend·headers

2 Replies

0 Votes

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Sidd_Code edited

Leaderboard Recommendations?

May 9, '22 2d·2d game·2d-platformer·leaderboard·backend

1 Reply

0 Votes

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Oez-Bro asked

Is there a possibility to use System.IO.Ports in WebGL(Scripting backend IL2CPP)?

Mar 23, '22 in Help Room

0 Replies

0 Votes

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srichik asked

switch firebase in project

Mar 23, '22 backend

0 Replies

1 Votes

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Strangertoyourlife asked

How to have set different results from same UI button

Sep 22, '21 ui·logic·backend

0 Replies

0 Votes

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aniketchopade2971 commented

Ecommerce store

May 17, '21 database·app·backend

1 Reply

0 Votes

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unity_hLz4o4POnZhecw asked

How to load user data (PLayFab)

Apr 6, '21 data·data storage·backend

0 Replies

0 Votes

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nindim answered

Validating a restore receipt with Unity IAPs

Apr 4, '21 ios·in-app-purchase·backend·validation·receipt

1 Reply

0 Votes

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bill18ization edited

Best BaaS for storing IAP information

Mar 2, '21 in Help Room

0 Replies

0 Votes

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EdwinBFreelance asked

Sending live data to multiple WebGL clients from a single host instance

Feb 15, '21 in Help Room

0 Replies

0 Votes

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robinspots answered

Backend database and user management

Jul 21, '20 unity 5·photon·database·user·backend

1 Reply

1 Votes

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JackhammerGaming answered

How to Show 'buy' button relevant to character selected ?

Apr 14, '20 inventory·inventory system·shop·backend

1 Reply

0 Votes

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UnitedMG asked

Meaning of RUNTIME_MONO in IL2CPP runtime source code?

Feb 18, '20 build·build settings·il2cpp·mono·backend

0 Replies

0 Votes

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Mortuus17 edited

How to configure IL2CPP? Closed

Feb 12, '20 in Help Room

0 Replies

0 Votes

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holyPraline asked

Photon and Playfab

Dec 20, '19 multiplayer·photon·server·backend·authoritative server

0 Replies

0 Votes

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SanderGoal043 answered

Firebase initialization halts Start () and Update () functions

Nov 4, '19 animation·android·build·backend·addon

2 Replies

0 Votes

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WirealTalha commented

Need help about PlayFab

Jul 14, '19 in Help Room

0 Replies

0 Votes

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Namey5 edited

Is it possible to write a function in the backend of an editor script for a scriptableObject?

Jun 23, '19 c#·scripting problem·editor-scripting·scriptableobject·backend

0 Replies

0 Votes

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aldiyarskiy asked

How to network a game for two players?

Jan 26, '19 2d·networking·unity 2d·network·backend

0 Replies

0 Votes

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WirealTalha asked

PlayFab or Gamesparks?

Jan 25, '19 cloud·backend

0 Replies

0 Votes

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_Venus_ answered

What is bleeding edge mono?

Sep 19, '18 runtime·api·mono·backend

1 Reply

0 Votes

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Deeeds answered

Separate IL2CPP download?

Sep 17, '18 download·backend

1 Reply

1 Votes

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NoDumbQuestion edited

MMORPG server

Aug 21, '18 in Help Room

1 Reply

0 Votes

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Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Related Topics

server c# multiplayer database webgl networking scripting problem photon mono multiplayer-networking leaderboard android .net service 2d mmo mmorpg serverside ios scriptableobject build editor-scripting ui network il2cpp


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