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Unanswered Questions

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JanGitlab published

Toon Shader rendering backfaces black instead of transparent

Dec 7, '20 in Help Room

0 Replies

0 Votes

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AdamLacko asked

[URP] How to cull front faces of the mesh when viewing through its culled backfaces?

Jul 24, '20 shaders·culling·backface

0 Replies

0 Votes

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Backer_Sultan asked

Why does RaycastCommand doesn't hit back faces even when `Physics.queriesHitBackfaces` is set to true?

Sep 2, '19 physics·raycast·raycasting·backface

0 Replies

0 Votes

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Tritonmosquito asked

Problem with flipping !

May 14, '18 shader·sprites·culling·backface

0 Replies

1 Votes

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TranceDreams asked

How to make Legacy Transparent Cutout Softedge unlit shader.... lit?

Mar 4, '18 lighting·shaders·backface·unlit transparent

0 Replies

2 Votes

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dlthdwn published

Projector Shader Problem

Jun 12, '17 shader·projector·backface

0 Replies

0 Votes

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Estecka asked

Sprites/Cutout Shader ?

May 28, '17 in Help Room

0 Replies

0 Votes

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jibrangillani11 published

How to know when a plane's back face is being culled?

May 23, '17 culling·backface

0 Replies

0 Votes

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RLin asked

Disable backface culling or double geometry?

Aug 8, '15 shader·culling·geometry·backface

0 Replies

0 Votes

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cortex asked

Backface Culling Unity

May 14, '11 ios·load·culling·backface

0 Replies

0 Votes

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culling shader lighting shaders raycast render mesh maya sprite color collider camera renderer backside unlit transparent physics normals bug cutout raycasting cinema4d ios augmented-reality scale load


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