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Battle-system

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  • Unanswered Questions
avatar image

Bonfire-Boy edited

Input.GetKeyDown gets registered twice in row

Mar 16, '22 battle-system

1 Reply

0 Votes

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Inf1n1teZero asked

Tap battle system help!

Feb 15, '22 in Help Room

0 Replies

0 Votes

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theratboy commented

2D Battle System In a 3D Game

Jul 4, '21 2d·3d·graphics·rpg-game·battle-system

3 Replies

0 Votes

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GoldenretriverYT answered

A menu that gets longer depending on the amount of skills you have?

Aug 10, '20 menu·battle-system·turnbased

1 Reply

0 Votes

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Dragondean edited

Select an enemy to attack with buttons?

Jul 22, '20 instantiate·buttons·enable·button trigger events·battle-system

2 Replies

1 Votes

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rominshah edited

Which Multiplayer System should I use for a battle royale game development?

Jul 22, '20 multiplayer-networking·dots·battle-system

2 Replies

0 Votes

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bspurr asked

How to make characters for a turn based battle system efficiently?

May 6, '20 turn-based·battle-system·turn based

0 Replies

0 Votes

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yoelmrthrs asked

Most efficient way to store information in an inspector dropdown menu?

Apr 13, '20 in Help Room

0 Replies

0 Votes

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Strixie13 answered

battle scripts

Oct 24, '19 turn-based·combat·battle-system

1 Reply

0 Votes

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vega1983 edited

How would one go about creating a rolling HP text like Earthbound

May 23, '19 in Help Room

0 Replies

0 Votes

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sayu78 published

Hi I want my enemies and character recognize with what they are colliding so they can -- the correct amount of damage , it's a tower defense kinda like battle cats game

Apr 28, '19 damage·tower-defense·battle-system·health

0 Replies

0 Votes

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caplancrunch54 answered

cant get a target menu open JRPG

Apr 27, '19 in Help Room

1 Reply

0 Votes

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KevRev asked

Space Battle AI issues Closed

Apr 12, '19 in Help Room

0 Replies

0 Votes

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Bluestone19 commented

Refresh gameObject to original prefab, but it isn't visible

Feb 23, '19 ui·prefab·rpg·visibility·battle-system

1 Reply

0 Votes

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Cornelis-de-Jager commented

Turn Base Battle Simulation/Autobattle

Nov 20, '18 scripting beginner·scriptingbasics·simulation·turn-based·battle-system

0 Replies

0 Votes

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daggertok commented

After battle: keep character's position

Sep 16, '18 battle-system

1 Reply

2 Votes

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omriben3110 published

looking for a way to register Input from the UI canvas and such

Dec 29, '17 in Help Room

0 Replies

0 Votes

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jag45 published

A list of enemies and players speed to determine turn order

Dec 25, '17 gameobject·list·strategy·battle-system·turn based

2 Replies

0 Votes

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Mergster edited

Turn Order

Oct 13, '17 c#·rpg·turn-based·turn·battle-system

2 Replies

0 Votes

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TackyGuy commented

Need help making a pokemon turn based system !

Oct 9, '17 turn-based·combat·battle-system·pokemon

1 Reply

0 Votes

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JeffDHughes commented

C# Stuck on creating my Turn based battle system

Sep 5, '17 in Help Room

0 Replies

0 Votes

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Satori88 asked

How can I create "random encounters"?

Aug 31, '17 in Help Room

0 Replies

0 Votes

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Dylanporter published

turn based battle system. how to add a back button to the state machine to go back to a previous list

May 9, '17 script.·state machine·battle-system

0 Replies

0 Votes

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shrapnel09 published

AI vs AI Combat/Detection Method

Mar 12, '17 ai·combat·battle-system

0 Replies

0 Votes

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Dinosaurs answered

Enemy Database using list/dictionary to store stats (C#)?

Aug 5, '16 in Help Room

1 Reply

0 Votes

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FeeeshMeister commented

Accessing a non-static string variable in another script C#

Jul 8, '16 in Help Room

1 Reply

0 Votes

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Felipesz published

Multiplayer fighting system

May 19, '16 battle-system

0 Replies

0 Votes

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Scribe commented

pokemon battle start

Apr 29, '16 in Help Room

1 Reply

0 Votes

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Wolfshadow commented

Multiplayer Variable System

Mar 24, '16 in Help Room

0 Replies

0 Votes

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Wolfshadow answered

Enemy Variable Battle System

Mar 23, '16 in Help Room

1 Reply

0 Votes

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