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All Questions

  • Unanswered Questions
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double_lung asked

Root Motion Changes Transform pivot position

Nov 27, '20 animation·bone·root motion·biped

0 Replies

0 Votes

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luminator answered

Deformed rig on version change

May 19, '20 blender·version·rig·conversion·biped

1 Reply

0 Votes

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theANMATOR2b answered

Adding new unskinned bones to character with skinned mesh

Aug 29, '18 in Help Room

1 Reply

0 Votes

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pooh9659 asked

Biped forearm has wrong rotation in humanoid

Mar 22, '18 humanoid·biped

0 Replies

0 Votes

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NguyenLongHai answered

Using twist links on a biped with Unity

Oct 24, '17 animation·fbx·avatar·mechanim·biped

6 Replies

0 Votes

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Aldrick published

Child object shifts from the position of its parent biped bone when animation being imported to Unity

Apr 2, '17 animation·child object·bones·keyframe·biped

0 Replies

0 Votes

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Jackrabbit82 published

Unity changing biped hierarchy on import

Jul 30, '16 3dsmax·fbximporter·biped

1 Reply

0 Votes

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Orzgames asked

Help! AnimationClip.SetCurve can't set curve for child object

May 19, '16 in Help Room

0 Replies

0 Votes

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MikeErty published

A request for the ultimate workflow for twist links.

Sep 25, '15 in Help Room

0 Replies

0 Votes

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blackant published

Problem to export biped model with extra bones Wiki

Apr 30, '15 fbx·export·bone·biped

1 Reply

0 Votes

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theANMATOR2b answered

Not all biped animation recognised by Unity on import?

Oct 12, '14 mecanim·export·biped

5 Replies

0 Votes

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Hedonsoft answered

Using IK to move character's hand position to pickup

Oct 5, '14 pickup·ik·biped

1 Reply

0 Votes

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MikeErty edited

Mixamo Fuse autobiped provides unusable avatar.

Sep 11, '14 mecanim·mixamo·biped·arms

0 Replies

0 Votes

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digzelot commented

3ds max biped .anims as legacy - feet r slipping

Aug 19, '14 3dsmax·legacy·biped·slipping

1 Reply

0 Votes

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MikeErty asked

Restricted thumb movement in mecanim?

Aug 6, '14 mecanim·axis·biped·thumb

0 Replies

0 Votes

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dovonobob edited

3dsMax Biped always importing with rotation of 270, 90, 0

Apr 16, '14 import·fbx·3dsmax·biped

1 Reply

0 Votes

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MikeErty asked

Adding movement to a 'walk in place' biped animation.

Mar 19, '14 animation·biped

0 Replies

0 Votes

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Ionut Hurjui published

Biped Linked objects dont have texture in unity?

Mar 15, '14 materials·biped

1 Reply

0 Votes

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MikeErty asked

Mecanim ignoring animation poses. Closed

Jan 14, '14 mecanim·accuracy·biped

0 Replies

0 Votes

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AeonIxion answered

Once I import biped to Unity from Max (as a .fbx) and split animations...what next?

Nov 21, '13 biped·character animation

1 Reply

0 Votes

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outsorts commented

import 3d max biped to unity

Oct 18, '13 biped

1 Reply

0 Votes

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clunk47 commented

Will Mecanim accept biped animations saved out to .fbx?

Sep 26, '13 animation·mecanim·fbx·biped

1 Reply

0 Votes

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thiagobardez published

export animation problem

Aug 26, '13 animation·export·biped

0 Replies

0 Votes

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scarletshark commented

Unity general animation, bones root node rotation to parent container!

Aug 10, '13 animation·rotation·parent·biped

2 Replies

0 Votes

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Damich123 published

Is it possible to move biped bones one at a time during gameplay?

May 28, '13 position·gameplay·skeleton·biped

0 Replies

0 Votes

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MikeErty answered

How to stop biped centre of mass animation.

Apr 16, '13 animation·biped

1 Reply

0 Votes

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Setsuki asked

bone Transform misplaced in Unity

Apr 10, '13 transform·rigging·bones·biped

0 Replies

0 Votes

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zephren published

3ds 2013 biped with horselink (4th leglink) compatible with mecanim?

Dec 13, '12 mecanim·3ds max·biped

0 Replies

0 Votes

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Fattie edited

3ds Max biped puzzle?

Sep 1, '12 3dsmax·biped

1 Reply

1 Votes

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Seth-Bergman commented

Help with 3DS. Closed

Aug 14, '12 animation·model·edit·3ds·biped

0 Replies

-1 Votes

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