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  • Unanswered Questions
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ProyectoUnity333 published

Joints visible in the game view

Apr 13, '21 in Help Room

0 Replies

0 Votes

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nostklay edited

how can i detect GetBoneTransform(HumanBodyBones) is null or not null?

Mar 15, '21 in Help Room

0 Replies

0 Votes

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ugur_gok answered

Combine Skinned meshes

Feb 28, '21 animation·character·bones·skinnedmeshrenderer·skinned mesh renderer

2 Replies

1 Votes

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gamebalance commented

Skinning Editor Bones Disappear,Bones disappeared from Sprite Editor after Exiting Unity

Feb 8, '21 in Help Room

2 Replies

0 Votes

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ifthenelseofficial commented

Why are my animations not working correctly?

Feb 6, '21 animation·rigging·bones·mixamo·animation problem

4 Replies

3 Votes

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UnityUser37_1 asked

Joints showing up, but no bones on skeletal animation

Jan 27, '21 animation·canvas·bones

0 Replies

0 Votes

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ShadoX edited

Avatar mask affects on unselected bones

Jan 26, '21 in Help Room

1 Reply

1 Votes

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unity_5GsR95gRk2Mx3g published

Two Bone IK not working in 2020.2.1f1

Jan 23, '21 in Help Room

0 Replies

0 Votes

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LukeRayner asked

Alter Unity Humanoid Bone Local Axis

Jan 21, '21 in Help Room

0 Replies

0 Votes

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zitounzywe published

Toon shader for 2d sprtes with normal map

Jan 7, '21 in Help Room

0 Replies

0 Votes

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krupps commented

How to use sprite swapping with Unity's bone rigging 2DAnimation?

Dec 22, '20 in Help Room

1 Reply

1 Votes

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Mingos309 asked

Can you use 2D joint data to animate a 3D avatar?

Dec 15, '20 animation·2d·3d·avatar·bones

0 Replies

0 Votes

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Kosmo00 asked

Garage Doors - Animation?,Garage Doors - how to animate?

Nov 23, '20 in Help Room

0 Replies

0 Votes

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francescoanf96 answered

Bone Rotate Only in it's local Axis

Nov 20, '20 in Help Room

1 Reply

0 Votes

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cidolfas2015 commented

How to create hip and chest bones like the "dude" model has?

Nov 17, '20 blender·rigging·bones·armature

0 Replies

0 Votes

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shinka14 asked

sprite skin swap doesn't update until i hit inspector (with video)

Nov 10, '20 in Help Room

0 Replies

0 Votes

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nekonny published

How can I inherit partial rotation from other bones?

Nov 9, '20 in Help Room

0 Replies

0 Votes

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ltmiroku asked

Connecting 2 Bones

Oct 31, '20 bones·connecting·daz3d

0 Replies

0 Votes

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lickthebottomofmytoe asked

Imported bones from blender into Unity stretch the mesh into spaghetti

Oct 29, '20 blender-exporting·bones

0 Replies

0 Votes

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K4rha edited

UNet Sync Bone Rotations - Jittering

Oct 26, '20 in Help Room

1 Reply

0 Votes

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SpookyCat asked

Changing Bones positions and rotation in OnAnimatorMove not working.

Oct 16, '20 animation·character controller·bones·humanoid·ik

0 Replies

0 Votes

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xibanya answered

How to deal with an extra spine bone?

Oct 9, '20 animation·bones·armature·mocap

1 Reply

0 Votes

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unity_7XYRqDQlcZQOhg published

Multiple bone-rigged 2D sprites for one animation blend tree

Oct 7, '20 in Help Room

0 Replies

0 Votes

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unity_7XYRqDQlcZQOhg asked

Using multiple 2D bone rigged sprites for one blend tree

Oct 7, '20 in Help Room

0 Replies

0 Votes

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idost edited

Bone in my character model from blender is deforming the character modelin Unity when it shouldnt.,Rigged blender model deforms when it shouldnt

Sep 20, '20 in Help Room

0 Replies

0 Votes

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fs4fsd answered

Parenting game object to bone change bone pivot point

Sep 17, '20 bones·pivot

1 Reply

0 Votes

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z3nth10n edited

Some submeshes of my gameobject dissapears when I set the bindposes

Sep 12, '20 c#·mesh·bones·skinned mesh renderer

0 Replies

0 Votes

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tealsu asked

Is it possible to use both bone based animations and regular unity animations on the same prefab?

Sep 11, '20 animation·bones

0 Replies

0 Votes

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simiji commented

Anima2D - Deform and stretched sprite mesh when rotating with bone

Sep 10, '20 animation·rigging·bones·rig·animation controller

3 Replies

0 Votes

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Bunny83 answered

what is the [bones] of a fbx files?

Sep 3, '20 in Help Room

1 Reply

0 Votes

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Related Topics

animation blender rigging mecanim armature rig rotation skinnedmeshrenderer bone avatar mesh character 2d humanoid ragdoll transform animator ik sprite joints c# boneweights import physics skinned mesh renderer


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