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Bounds

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All Questions

  • Unanswered Questions
avatar image

jokigenki answered

Is there an easy way to get on-screen render size (bounds)?

Feb 10, '21 mesh·screen·bounds·box

5 Replies

8 Votes

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mrbrable commented

Getting bounds of a prefab with multiple children

Mar 30, '19 prefab·bounds

3 Replies

4 Votes

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FatCatz published

Bounds vs. Rectangle

Oct 8, '16 bounds·rect·difference·rectangle·boundingbox

1 Reply

4 Votes

avatar image

GXMark published

Re-calculate AABB after rotating a mesh?

Aug 1, '13 bounds

3 Replies

3 Votes

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PaoloAbela published

How do you prevent GUI.DragWindow from letting the window go offscreen?

Jun 4, '20 gui·window·bounds·offscreen·dragwindow

2 Replies

3 Votes

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clkawell95 answered

Keep character inside of an objects bounds

May 25, '22 movement·character·bounds

3 Replies

3 Votes

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Bunny83 commented

Getting actual AABB of an object

Oct 21, '16 mesh·bounds

1 Reply

3 Votes

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RastaKillah edited

Minimum value in public variables?

Oct 25, '21 bounds·limit·number·basics·limitations

4 Replies

3 Votes

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Socapex edited

How do I keep an Ortho camera in a specific range when the ortho changes?

Dec 31, '10 camera·bounds·orthographic

3 Replies

2 Votes

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estani-berlin answered

How can I determine an object of prefab's size (for positioning when instantiating them)

May 24, '22 gameobject·instantiate·prefab·size·bounds

2 Replies

2 Votes

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Thom Denick commented

Scale object to certain length

Oct 19, '14 scale·bounds·length

1 Reply

2 Votes

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Wahooney asked

Bounds handle

Dec 1, '11 editor·bounds·box·handles

0 Replies

2 Votes

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ina2 commented

Set bounds of collider added at runtime

Mar 13, '12 collision·gameobject·instantiate·collider·bounds

1 Reply

2 Votes

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Macroblitz commented

Child Transform Out of Bounds

Apr 30, '19 transform·child·bounds

1 Reply

2 Votes

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Darkgaze edited

Can't convert Bounds from world coordinates to local coordinates

May 11, '22 collider·renderer·bounds·inversetransformpoint

6 Replies

2 Votes

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0xc0dec edited

Bounds larger than expected

Feb 20, '13 collider·renderer·bounds

1 Reply

2 Votes

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jonher commented

TextMesh.renderer.bounds.extents not 100% accurate?

Aug 22, '17 size·renderer·textmesh·bounds

2 Replies

2 Votes

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Lttldude answered

Change Sprite Pivot/Bounds from Script

Dec 6, '20 sprite·runtime·bounds·pivot

2 Replies

2 Votes

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ChrisStarr22 commented

How to keep game object aligned with text mesh

Jun 12, '20 textmesh·bounds·align

1 Reply

2 Votes

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AbdulRaman commented

Bounds is 0 when Instantiated

Feb 11, '18 gameobject·collider·bounds·instantiation

2 Replies

2 Votes

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boddole commented

How Does OnTriggerEnter() Work?

Apr 29, '15 c#·collider·colliders·ontriggerenter·bounds

0 Replies

2 Votes

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NickVst edited

How does bounds.Expand() work ?

Oct 14, '19 bounds

1 Reply

2 Votes

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Benjami answered

Issue Detecting Vertices with Bounds

Apr 2, '17 in Help Room

1 Reply

2 Votes

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Meri published

How to set parent collider equal to child collider visually? Closed

Mar 29, '17 c#·collider·child·bounds·boxcollider

2 Replies

2 Votes

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Bunny83 commented

"Recalculate" the mesh bounds to the objects rotation?

Apr 16, '19 rotation·bounds·boundingbox

3 Replies

2 Votes

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david_31 edited

get size of the particle system bounds

Dec 15, '17 size·particle system·bounds

0 Replies

2 Votes

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rubensolid answered

How to get Canvas renderer bounds?

Jan 5, '22 in Help Room

1 Reply

2 Votes

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rockyboar published

How does Unity's Collider.Bounds work?

Jun 18, '19 collider·bounds

0 Replies

2 Votes

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BudyDubby commented

using objects bounds to zoom in object

Jun 9, '15 screen·zoom·bounds

2 Replies

1 Votes

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George S asked

Find a Touch in the BoxCollider

Sep 15, '10 vector3·touch·vector2·bounds

1 Reply

1 Votes

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