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Bounds

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All Questions

  • Unanswered Questions
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amit-chai asked

Who to limit Sprite with tilt control, to screen boundaries?

Jun 14, '15 screen·bounds·clamp·tilt

0 Replies

0 Votes

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BudyDubby commented

using objects bounds to zoom in object

Jun 9, '15 screen·zoom·bounds

2 Replies

1 Votes

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clever answered

Gameobject bounds based on second camera

May 31, '15 bounds

1 Reply

0 Votes

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Baste commented

[ // commented] [C# script attached] Teleport (blink) script Closed

May 18, '15 ray·bounds·teleport·blink

1 Reply

0 Votes

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tebandesade answered

Instantiate a sprite inside bounds of other sprite?

May 13, '15 instantiate·sprite·bounds

1 Reply

0 Votes

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FortisVenaliter answered

Bounds.Contains called when slightly inside

May 12, '15 bounds

1 Reply

0 Votes

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boddole commented

How Does OnTriggerEnter() Work?

Apr 29, '15 c#·collider·colliders·ontriggerenter·bounds

0 Replies

2 Votes

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Fran-Martin answered

Bidimensional Bounds Array

Apr 23, '15 array·bounds

1 Reply

0 Votes

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Virenz published

How do you make collision bounds using colour?

Apr 1, '15 collision·bounds·create·automatic·colour

3 Replies

0 Votes

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suuunly published

CustomCameraController: Rotating my camera breaks my out of bounds code

Mar 27, '15 camera·custom·bounds·border

0 Replies

0 Votes

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Tom163 asked

check box overlap / colliders in edit mode

Mar 25, '15 collision·bounds·overlap·overlapping·edit mode

0 Replies

0 Votes

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guigaCA asked

BoxCollider2D().bounds.extents.Set() isn't working

Mar 20, '15 2d·bounds·collider 2d

0 Replies

0 Votes

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robert_southee edited

IsGrounded does not work Closed

Mar 17, '15 jump·raycasting·bounds

3 Replies

0 Votes

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Xavier78 edited

sprite seams on edges, does it have to do with GetPadding

Mar 16, '15 sprites·bounds·border·seams

0 Replies

0 Votes

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NoseKills commented

Getting the screen size in world units

Mar 12, '15 pixel·bounds·worldspace·screen size

0 Replies

0 Votes

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Glurth commented

when changing size of gameobject bounds do not change

Mar 6, '15 c#·2d·position·scaling·bounds

1 Reply

0 Votes

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fafase edited

how can i detect when my gameobject is completely inside of another gameobject?

Mar 1, '15 movement·bounds·inside

2 Replies

0 Votes

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Nymisu commented

Only take into account colliders' bounds on single gameobject in hierarchy

Feb 26, '15 physics·collider·bounds

1 Reply

0 Votes

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kovacsdev published

bounds.contains() problem

Feb 22, '15 bounds

0 Replies

0 Votes

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Abysinian published

Camera Shaking Problem

Feb 20, '15 camera·unity 2d·bounds·shake·shaking

0 Replies

0 Votes

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carrollh edited

Framing an Object, Bounds & Encapsulating

Feb 5, '15 camera·zoom·bounds·focus

0 Replies

0 Votes

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Vladimir Krom commented

How do I lock an orthographic camera?

Feb 2, '15 camera-movement·bounds·orthographic

1 Reply

0 Votes

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Nition asked

Get the closest point on a Bounds to a Ray

Jan 31, '15 ray·bounds·vector math

0 Replies

0 Votes

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mayanphsyco published

How can I detect non-rectangular bounds?

Jan 20, '15 sprite·random·bounds·collide·intersect

0 Replies

0 Votes

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Simon-Larsen edited

get the height of a sprite at a specific point

Jan 15, '15 bounds·calculate·limits

0 Replies

0 Votes

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Rotary-Heart asked

3D object space occupied in camera

Jan 11, '15 camera·size·bounds

0 Replies

0 Votes

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sagron6015 published

Smallest bounding sphere

Jan 7, '15 sphere·bounds

2 Replies

1 Votes

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rosdi commented

synchronize this.transform.position and this.render.bounds.center at runtime

Jan 5, '15 transform.position·bounds·synchronize

0 Replies

0 Votes

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ninjanoel edited

How can i access the Image renderer?

Dec 30, '14 ui·touch·renderer·bounds

1 Reply

0 Votes

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ayyappa answered

How does Bounds.Encapsulate() work?

Dec 29, '14 2d·screen·bounds·boxcollider2d

2 Replies

1 Votes

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