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Bounds

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All Questions

  • Unanswered Questions
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Khalanar_Dev published

Shuriken won't render off camera bounds

Feb 26, '14 camera·particles·render·bounds·shuriken

0 Replies

0 Votes

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robertbu edited

How should one resize a gameobject?

Feb 22, '14 c#·gameobject·scale·bounds

1 Reply

0 Votes

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LiterallyJeff published

Please help finding center of object

Jun 18, '15 position·addforce·bounds·pivot·center

1 Reply

0 Votes

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Glurth commented

when changing size of gameobject bounds do not change

Mar 6, '15 c#·2d·position·scaling·bounds

1 Reply

0 Votes

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Lttldude answered

Change Sprite Pivot/Bounds from Script

Dec 6, '20 sprite·runtime·bounds·pivot

2 Replies

2 Votes

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HunterAMG commented

Deleting a Prefab when it is dragged to a GUI Texture

Feb 6, '14 gui·prefab·destroy·bounds·delete

0 Replies

0 Votes

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ChaosX2 published

How to stop view from scrolling when edge of view collides with a game object?

Jan 31, '14 camera·2d·bounds·border·scroll view

0 Replies

0 Votes

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Marionette published

Bounds NaN issue

Jan 28, '14 bounds

1 Reply

0 Votes

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HappyMoo commented

My object is going through boundaries Problem!

Jan 23, '14 2d·collision·collider·bounds·boundary

1 Reply

0 Votes

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BowlerBitesLane commented

Can anyone enlighten me about bounds.contains() usage?

Sep 11, '15 vertices·bounds·contains

1 Reply

0 Votes

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aldonaletto edited

Detecting how much of an shape/gameobject is filled

Jan 14, '14 2d·gameobject·bounds·contains·shapes

0 Replies

0 Votes

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TurboHermit answered

Manipulating vertices through colliders

Jan 14, '14 collider·mesh·dynamic·vertices·bounds

1 Reply

0 Votes

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helloiam edited

Converting Collider to Bounds variable?

Jan 11, '14 collider·bounds·overlapsphere

1 Reply

0 Votes

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Jeff-Kesselman commented

Encapsulate.Bounds is no longer working.

Jul 17, '14 parenting·bounds·center·encapsulation

1 Reply

0 Votes

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nikroth commented

Problem with getting colliding objects

Dec 30, '13 collision·bounds·intersection·intersect·colliding

3 Replies

0 Votes

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Jessy edited

What's the best/easiest way to do something like Bounds.Intersects but accounting for rotation?

Dec 21, '13 collision·bounds·intersection

1 Reply

1 Votes

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bakos commented

Finding front center of renderer.bounds

Dec 19, '13 bounds·centered

1 Reply

0 Votes

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io-games commented

Problem with checking for intersection between two rotated objects

Jul 23, '19 collider·mesh·bounds

3 Replies

0 Votes

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singhlaxman9761 answered

Why is a collider's size different from its bounds.size?

Apr 9, '21 collider·bounds

2 Replies

1 Votes

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Spikeh answered

Calculating Door Hinge Pivots

Dec 15, '13 door·bounds·pivot·hinge

2 Replies

0 Votes

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vladibo commented

Get ClosestPointOnBounds when inside bounds?

Nov 26, '18 bounds·snapping·object follow path

2 Replies

1 Votes

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Kyle13524 published

How can I get the bounds in PolygonCollider2D?

Jun 28, '15 camera·2d·collider·bounds

0 Replies

0 Votes

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poolts asked

Change Collider Bounds at Run-time

Nov 12, '13 collider·bounds·resize

0 Replies

0 Votes

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lachesis commented

Axis Aligned Bounding Boxes, Extents, and Rotation

Oct 28, '13 renderer·bounds

0 Replies

0 Votes

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ALLCAPS commented

Bounds.contains not working?

Oct 22, '13 bounds

0 Replies

1 Votes

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Parallaxe commented

Size of a prefab instance is always (0,0,0)

Oct 17, '13 prefab·size·bounds·height

1 Reply

0 Votes

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$$anonymous$$ answered

Checking frustrum against Bounds per Object VS Player&List?

Oct 17, '13 bounds·frustrum·utility

1 Reply

0 Votes

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LordBJ commented

Why would a collider.Raycast not register a hit when collider.bounds.IntersectRay does?

Sep 28, '13 collider·bounds

1 Reply

0 Votes

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Karsnen_2 commented

How to adjust two colliders really close to each other w/o them colliding?

Sep 26, '13 collision·rigidbody·collider·bounds

1 Reply

0 Votes

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robertbu commented

Get coordonates of a ray in a bounding box?

Sep 4, '13 ray·bounds·intersection

1 Reply

0 Votes

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