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Bounds

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All Questions

  • Unanswered Questions
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cornel published

Camera movement and zoom bounds

Aug 28, '13 camera·movement·zoom·bounds·frustum

0 Replies

0 Votes

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JGriffith commented

Get right or left Vector2/3 out of renderer.bounds

Aug 26, '13 vector3·renderer·vector2·bounds·right

0 Replies

0 Votes

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robertbu commented

What is the best way to use the bounds of the camera in-world effectively?

Aug 22, '13 camera·bounds·viewport

1 Reply

0 Votes

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Bunny83 commented

Getting actual AABB of an object

Oct 21, '16 mesh·bounds

1 Reply

3 Votes

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robertbu edited

Image Rotate Gallery Snap

Aug 8, '13 rotate·bounds·rotatearound·snap·rotating

0 Replies

0 Votes

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Xtro commented

Engine shut on/off at bounds

Aug 14, '13 bounds

2 Replies

0 Votes

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TSRajesh asked

bounds.intersects on Non-AABB (Local) bounds?

Aug 1, '13 bounds

0 Replies

0 Votes

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robertbu answered

Detect edges of object in relation of the player point of view

Jul 29, '13 bounds

1 Reply

0 Votes

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Inhuman Games answered

Issue with bounds.SetMinMax assigning incorrectly.

Jul 17, '15 vector3·bounds·assignment

1 Reply

0 Votes

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Kajos answered

Shader LOD

Jun 9, '13 shader·bounds

1 Reply

0 Votes

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Scribe answered

How can I add "..." to GUI.Label if it goes past its bounds?

Jun 8, '13 gui·text·bounds·overflow

1 Reply

0 Votes

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Fattie commented

Matching an object's size

Jun 12, '13 collider·size·bounds

1 Reply

0 Votes

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JayC commented

Find camera bounds at certain distance from camera?

May 26, '13 camera·bounds

1 Reply

0 Votes

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roojerry converted comment to answer

Making mesh bounds visible ?

May 22, '13 mesh·bounds

1 Reply

0 Votes

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Graham-Dunnett answered

Check if mesh.bounds intersect a plane

May 22, '13 collision·plane·bounds·intersection

1 Reply

0 Votes

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Haiku-Oezu published

Implementing Camera bounds proportionally to its ortographic size

Apr 19, '13 camera·zoom·bounds·orthographic·boundary

0 Replies

0 Votes

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RonJonesTheArtist answered

Preventing culling for particle systems?

1 hour ago bounds·culling·particle-system

2 Replies

0 Votes

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powerproc_chris commented

Having Converision error with foreach loops

Apr 16, '13 collision·collider·bounds·foreach·maze

3 Replies

1 Votes

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jonher commented

TextMesh.renderer.bounds.extents not 100% accurate?

Aug 22, '17 size·renderer·textmesh·bounds

2 Replies

2 Votes

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clkawell95 answered

Keep character inside of an objects bounds

May 25, '22 movement·character·bounds

3 Replies

3 Votes

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Sasstraliss published

Game runs on one screen, cursor wanders onto other screens?

Mar 4, '13 mouse·cursor·bounds·fullscreen·restrict

0 Replies

0 Votes

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kimon published

Create bounded movement

Mar 3, '13 c#·movement·bounds

1 Reply

0 Votes

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justin_iSO published

Textfield Not Bound To Rect

Feb 21, '13 ongui·bounds·textfield·rect

1 Reply

0 Votes

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0xc0dec edited

Bounds larger than expected

Feb 20, '13 collider·renderer·bounds

1 Reply

2 Votes

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dannyskim edited

NGUI finding texture width/height ingame

Feb 14, '13 texture·ngui·bounds·width

1 Reply

0 Votes

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jeango commented

Getting the mesh component of an object

Feb 6, '13 mesh·object·bounds·width

1 Reply

0 Votes

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cariaga commented

Simple example bound box or get the top position gameobject Wiki

Feb 7, '13 collision·raycast·coordinates·bounds

1 Reply

1 Votes

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JVILL published

Terrain Generator Problem: Index is less than 0 or more than or equal to the list count

Jan 23, '13 instantiate·terrain·bounds·index·bce0044

1 Reply

0 Votes

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nathanthesnooper answered

Randomly placing an object outside of a box but within a certain range

Oct 14, '16 spawning·bounds·screentoworldpoint·randomspawning·limited

4 Replies

1 Votes

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sharp7j published

Instantiate Left-Edge of Prefab at Right-Most Edge of Another

Nov 14, '15 instantiate·renderer·bounds

1 Reply

1 Votes

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