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Bounds

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All Questions

  • Unanswered Questions
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syrka asked

Calculating collider corners

May 3, '12 collider·bounds

0 Replies

0 Votes

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korotkevich.md published

Problem with mesh intersection

May 1, '12 mesh·bounds

0 Replies

0 Votes

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Malevolent_King edited

Generate Bounding Box, In Game

Apr 28, '12 rigidbody·mesh·renderer·bounds·gizmo

1 Reply

0 Votes

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test45 answered

Restraining movement to camera bounds

Jul 15, '18 camera·trigger·bounds

1 Reply

0 Votes

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gregzo edited

How to check the place before drop the object

Apr 11, '12 collider·bounds·box

1 Reply

0 Votes

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Lethil edited

How can I consistently get the rectangle bounds around a mesh?

Mar 29, '12 gui·bounds·worldtoscreenpoint·rectangle

2 Replies

1 Votes

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vikvega published

check for object placeability,check for placeability,

Mar 27, '12 bounds·instancing·placing

0 Replies

0 Votes

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Bunny83 edited

How do I check if an object is completely visible?

Jul 8, '20 camera·renderer·bounds

4 Replies

1 Votes

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ina2 commented

Set bounds of collider added at runtime

Mar 13, '12 collision·gameobject·instantiate·collider·bounds

1 Reply

2 Votes

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Default117 answered

bound.Intersects returning true when false

Feb 20, '12 collider·bounds·contains

1 Reply

0 Votes

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Daumas18 commented

True scale of a visible GameObject with many childs

Mar 31, '14 gameobject·scale·hierarchy·children·bounds

1 Reply

1 Votes

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Fattie commented

Shared Vector / Bounds Problem

Jan 18, '12 raycasting·vector·space·bounds·shared

1 Reply

0 Votes

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syclamoth commented

3d Text how do you autofit to a fixed space

Jan 13, '12 collider·dynamic·bounds·3d text

0 Replies

1 Votes

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Owen-Reynolds answered

Checking if ground is 'level'

Jan 9, '12 raycast·rts·bounds

1 Reply

0 Votes

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Wahooney asked

Bounds handle

Dec 1, '11 editor·bounds·box·handles

0 Replies

2 Votes

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KingSharaman published

Unity View frustum giving me issues

Mar 10, '12 mesh·bounds·frustum

4 Replies

0 Votes

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testure answered

Checking if player leaves the screen bounds

Sep 25, '11 screen·bounds

1 Reply

1 Votes

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syclamoth answered

Cross screen bounds

Sep 19, '11 bounds

2 Replies

0 Votes

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Oleg published

Override a bounding box

Nov 16, '11 bounds·frustrumculling

2 Replies

0 Votes

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siege911 commented

Camera border

Sep 6, '11 camera·bounds

1 Reply

0 Votes

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AdamOwen answered

Can I use a raycast to retrieve information from the collider?

Jul 18, '11 raycast·collider·variable·size·bounds

2 Replies

0 Votes

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AdamOwen commented

Print bounds size.

Jul 16, '11 size·bounds·print

3 Replies

1 Votes

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heaversm commented

How to set the bounds of movement for one object to the dimensions of another object

Jul 11, '11 transform·bounds

1 Reply

0 Votes

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Thom Denick commented

Scale object to certain length

Oct 19, '14 scale·bounds·length

1 Reply

2 Votes

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Dreamblur edited

Is a Bounds Aligner Tool even a feasible idea?

May 28, '11 editor·bounds·align

1 Reply

0 Votes

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Tyler 2 asked

Instantiate position tracking?

Apr 29, '11 render·bounds

1 Reply

1 Votes

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Codster edited

Bounds of dynamic mesh not updating

Jun 1, '11 mesh·procedural·bounds·meshrenderer·meshfilter

1 Reply

1 Votes

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heaversm answered

Object within bounds of another object

Jul 11, '11 bounds·drag-and-drop

2 Replies

0 Votes

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PaoloAbela published

How do you prevent GUI.DragWindow from letting the window go offscreen?

Jun 4, '20 gui·window·bounds·offscreen·dragwindow

2 Replies

3 Votes

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ina edited

when should Mesh.Optimize() be called

Mar 16, '11 mesh·procedural·bounds·optimize·calculate

1 Reply

0 Votes

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