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Bounds

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  • Unanswered Questions
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korotkevich.md published

Problem with mesh intersection

May 1, '12 mesh·bounds

0 Replies

0 Votes

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cornel published

Camera movement and zoom bounds

Aug 28, '13 camera·movement·zoom·bounds·frustum

0 Replies

0 Votes

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Wahooney asked

Bounds handle

Dec 1, '11 editor·bounds·box·handles

0 Replies

2 Votes

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JGriffith commented

Get right or left Vector2/3 out of renderer.bounds

Aug 26, '13 vector3·renderer·vector2·bounds·right

0 Replies

0 Votes

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Virenz published

How do you make collision bounds using colour?

Apr 1, '15 collision·bounds·create·automatic·colour

3 Replies

0 Votes

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Giovarco edited

Checking if a collider is completly inside another collider using Bounds.Contains(): working only sometimes

Oct 25, '17 collider2d·triggers·bounds

0 Replies

0 Votes

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entity476 edited

Instantiating prefabs within the MeshFilter volume of object

Nov 11, '14 instantiate·bounds·meshfilter·localscale·localrotation

1 Reply

0 Votes

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pojomcbooty commented

best way to check if a Vector3 point is within any of multiple colliders

May 18, '18 collider·vector3·triggers·bounds

1 Reply

0 Votes

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boddole commented

How Does OnTriggerEnter() Work?

Apr 29, '15 c#·collider·colliders·ontriggerenter·bounds

0 Replies

2 Votes

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Kinosei commented

How to update bounds of a skinned mesh renderer?

Sep 19, '19 in Help Room

0 Replies

0 Votes

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tuckg answered

get the renderer.bounds of a particle

Jun 11, '19 in Help Room

1 Reply

0 Votes

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syrka asked

Calculating collider corners

May 3, '12 collider·bounds

0 Replies

0 Votes

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ahstein edited

Collider bounds encapsulate doesn't seem to do anything

Aug 25, '20 in Help Room

2 Replies

1 Votes

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Murtii commented

Check if the bounds of the Cube (Unity Primitive) is within EmptyGameObjectWithBoxCollider bounds

Nov 5, '15 bounds·boxcollider

1 Reply

0 Votes

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Cheong edited

Bounds with Rotation: Getting y value of the point where its on the most left side of the collider (bounds.min.x) Note that the box collider has been rotated as well.

Dec 8, '17 collider·bounds·boxcollider·maximum·minimum

2 Replies

0 Votes

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dansav commented

determine nearest y outside of mesh from point.y inside

Dec 10, '12 bounds·inside·outside

1 Reply

0 Votes

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poolts asked

Change Collider Bounds at Run-time

Nov 12, '13 collider·bounds·resize

0 Replies

0 Votes

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samizzo answered

Trouble utilizing MeshRenderer bounds in a way that is independent of object rotation / orientation.

Jun 20, '18 mesh·bounds·meshrenderer·percentage

1 Reply

0 Votes

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yackbladder published

Want to frame multiple objects in camera view using render bounds

Dec 22, '15 camera·renderer·lists·bounds·encapsulation

0 Replies

0 Votes

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Dalsia commented

2D: Why aren't my raycasts conforming to their origin points?

Jan 23, '19 2d·raycasting·bounds·box collider

2 Replies

1 Votes

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_eternal commented

When is OnTriggerExit2D called?

Apr 19, '16 in Help Room

1 Reply

0 Votes

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rubensolid answered

How to get Canvas renderer bounds?

Jan 5, '22 in Help Room

1 Reply

2 Votes

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sharp7j published

Instantiate Left-Edge of Prefab at Right-Most Edge of Another

Nov 14, '15 instantiate·renderer·bounds

1 Reply

1 Votes

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TSRajesh asked

bounds.intersects on Non-AABB (Local) bounds?

Aug 1, '13 bounds

0 Replies

0 Votes

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helloiam edited

Converting Collider to Bounds variable?

Jan 11, '14 collider·bounds·overlapsphere

1 Reply

0 Votes

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gregzo edited

How to check the place before drop the object

Apr 11, '12 collider·bounds·box

1 Reply

0 Votes

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Big_Friggin_Al commented

Get screen bounds with **rotated** ortho camera??

Oct 12, '15 camera·screen·bounds

2 Replies

0 Votes

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dan_wipf edited

What does bounds.sqrdistance do?

Jan 18, '19 c#·unity 5·distance·bounds·square root

1 Reply

1 Votes

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kimon published

Create bounded movement

Mar 3, '13 c#·movement·bounds

1 Reply

0 Votes

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Scribe answered

How can I add "..." to GUI.Label if it goes past its bounds?

Jun 8, '13 gui·text·bounds·overflow

1 Reply

0 Votes

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