• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Builds

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

drewjosh commented

Why is ARM64 greyed out? How do I turn it back on to meet the Android 64 bit requirements?

yesterday android·64-bit·builds

2 Replies

13 Votes

avatar image

galactichyperstar commented

Generic Pooler not saving serialized fields on build?

Dec 31, '20 build·pooling·serialize·generics·builds

1 Reply

0 Votes

avatar image

sarahtwell published

Errors with webgl build attempts after first try

Dec 14, '20 build-error·webgl·builds

0 Replies

0 Votes

avatar image

Rorrors commented

Why does my Unity project contain tens of thousands of files when the actual game assets is far less?

Nov 8, '20 assets·project·resources·files·builds

2 Replies

0 Votes

avatar image

Vanilla-Plus commented

Getting the current BuildOptions

Oct 10, '20 editor-scripting·build settings·buildpipeline·builds·automated

1 Reply

2 Votes

avatar image

quintonleongnam commented

FPS shoot mechanic works in editor, but not after build!

Sep 16, '20 raycast·fps·unityeditor·shooting·builds

2 Replies

0 Votes

avatar image

FlaSh-G answered

How to publish an update to an existing published build on WebGL

Aug 16, '20 builds

1 Reply

0 Votes

avatar image

asiertroiti asked

When I build my game there are things that are missing or not right

Aug 3, '20 in Help Room

0 Replies

0 Votes

avatar image

fadii edited

unity 2018.2.9 and gitlab-ci

Jul 16, '20 in Help Room

0 Replies

0 Votes

avatar image

mbro514 edited

Camera Changes Proportions In Build Closed

Jul 4, '20 camera·build·resolution·resolution settings·builds

1 Reply

1 Votes

avatar image

kurtataylor answered

UWP Build Failing

Jul 4, '20 in Help Room

1 Reply

0 Votes

avatar image

theangrybagelbox3 answered

Asset Bundle vs Resources vs ??

Jun 9, '20 in Help Room

1 Reply

0 Votes

avatar image

SteenPetersen commented

Will my paid assets appear in the final game build?

May 28, '20 build·assets·builds

1 Reply

1 Votes

avatar image

TeodoroBora asked

Scene not rendering in a build after upgrading to URP

May 16, '20 in Help Room

0 Replies

0 Votes

avatar image

AChamout1998 published

What would cause a build to take an abnormally large amount of time?,,What would cause a unity build to take a long time?

May 12, '20 build·build error·builds

0 Replies

0 Votes

avatar image

ArtanisMachado answered

How to deal with antivirus blocking your build for end users?

Mar 29, '20 builds

6 Replies

0 Votes

avatar image

Stufle published

I cannot build my game,Cant build my new project

Mar 25, '20 in Help Room

0 Replies

0 Votes

avatar image

hybridshivam commented

After changing build platform from Android to PC all objects have become red !!!

Mar 10, '20 in Help Room

0 Replies

0 Votes

avatar image

Boniface99 commented

Oculus Quest project will play in editor, but won't build and run

Jan 17, '20 in Help Room

0 Replies

0 Votes

avatar image

guillermoruizvida answered

Unity Build installs but leads to a black screen.

Dec 31, '19 unity 5·build·build-error·build and run·builds

1 Reply

0 Votes

avatar image

Meceka commented

What are Explicit Null Checks for? Closed

Nov 8, '19 null·building·build settings·builds

1 Reply

0 Votes

avatar image

GrayLightGames answered

Store and access a level file with my project

Oct 6, '19 resources·files·builds·level load·custom class

1 Reply

0 Votes

avatar image

Solvaij published

2D Jump Height Inconsistiency and Framerate Independence

Sep 28, '19 in Help Room

0 Replies

0 Votes

avatar image

Phantom07 published

Rigidbody movement not working after build

Sep 12, '19 movement·input·player movement·rigidbody.velocity·builds

0 Replies

0 Votes

avatar image

xdedzl published

Unity build with multiple .exe files

Aug 15, '19 build settings·setup·builds

2 Replies

0 Votes

avatar image

Garnette asked

App working in Unity but not completely in Xcode

Jul 7, '19 ios·build-error·build error·builds

0 Replies

0 Votes

avatar image

EGGamer asked

Is there a way to check if a game build has succeded?

Jun 12, '19 in Help Room

0 Replies

0 Votes

avatar image

slims commented

Can't run unity EditMode and PlayMode tests in cloud build

May 28, '19 testing·cloud·builds

0 Replies

2 Votes

avatar image

AkaGambit published

Search Options for Version Supported

Apr 28, '19 asset store·builds·versions

0 Replies

0 Votes

avatar image

EliteHedgehog56 commented

anti malware/virus software mistaking game build as malware

Mar 8, '19 error·executable·builds

0 Replies

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

build build-error build settings ios building resources assets buildpipeline android editor cloud executable build and run pc size build error files error crash platforms windows xcode build-size input standalone
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges