1 Reply

0 Votes

unity_10783358 published

#### URGENT HELP How to add "+,-,x, / and =" to my 3D Calculator

Oct 26, '20 in Help Room

0 Replies

0 Votes

notakamihe edited

#### First-Person Shooter Aim Assist by "Snapping" the Crosshair On Object

Oct 16, '20 shooter·debugging·calculation·scrpting

0 Replies

0 Votes

EinfachNurDave published

#### How to make 2D Movement with only 1 Axis at the same Time,How to make 2d Movement on 1 Axes at the same time?

Sep 21, '20 movement·axis·calculation

0 Replies

0 Votes

Felixbaum1 commented

#### How can I dynamically change the percentage value so that it always adds up to 100%?

Aug 14, '20 math·calculation·percentage

1 Reply

0 Votes

stadlernicolas26 asked

#### How do you calculate the rotation of a hexagon based on the six Vector3 points Closed

Jun 27, '20 rotation·vector3·angle·calculate·calculation

0 Replies

0 Votes

1 Reply

0 Votes

mian_abdul asked

#### determine that the spinning motion is "CW" or "CCW"

Jun 2, '20 physics·direction·vector·calculation·maths

0 Replies

0 Votes

Stephen_O commented

#### How to calculate speed without rigid body

Dec 2, '19 animation·speed·calculation

1 Reply

0 Votes

1 Reply

0 Votes

Bunny83 answered

#### How to calculate specific data before build and save it?

Sep 22, '19 scripting problem·editor·save data·calculation

1 Reply

0 Votes

JDelekto commented

#### Please help me to find a better way to calculate prices.

May 31, '19 c#·calculation

1 Reply

0 Votes

mr_awesomeness answered

#### Help with arrival time calculations,Arrival time calculation?

Jan 19, '19 in Help Room

2 Replies

0 Votes

1 Reply

0 Votes

1 Reply

0 Votes

Julian_Sch commented

#### Angle between vectors - calculation

Nov 12, '18 vector3·angle·calculation·untiy3d

2 Replies

0 Votes

Westland edited

#### why is this divide calculation returning me 0?

Sep 24, '18 c#·return·wrong·calculation·divide

2 Replies

6 Votes

ModLunar edited

#### find the exact point on which a projectile will hit enemy

Aug 2, '18 enemy·projectile·hit·calculation·motion-tracking

3 Replies

1 Votes

JVene edited

#### Rotate an object's yaw, pitch, and roll relative to the Game Camera Axis.

Jul 20, '18 rotation·rotation axis·scriptable object·calculation·relative rotation

1 Reply

0 Votes

BaconKnight edited

#### Angle between two Vectors split up into x,y,z components

Jul 13, '18 in Help Room

0 Replies

1 Votes

dmitriy-untilov answered

#### Is it possible to use face normals as vertex normals in procedurally generated meshes?

Feb 1, '18 in Help Room

1 Reply

0 Votes

Nemarques commented

#### Problem with calculating damage, value returning 0

Jan 24, '18 c#·math·damage·health·calculation

1 Reply

0 Votes

Hellium commented

#### Raycast distance change object color

Oct 4, '17 raycasting·color change·calculation

3 Replies

0 Votes

Mun-Yeong-Seok commented

#### (long) type conversion is a bit inaccurate.

Sep 26, '17 calculation·floatingpoint

1 Reply

0 Votes

Aisenhein commented

#### Line renderer projectile trajectory in 3D world

Sep 21, '17 linerenderer·mathf·calculation·projectiles

1 Reply

0 Votes

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