Pangamini commented

#### Calculate launch angle based on launch direction

May 22, '19 math·angle·vector·angles·calculations

2 Replies

0 Votes

2 Replies

0 Votes

CybexGS edited

#### Raycast Down with Approximation Search

Mar 15, '19 c#·raycast·vector3·bezier·calculations

1 Reply

0 Votes

EyeOfDBeholder edited

#### How to calculate distance traveled given time and speed

Sep 27, '18 in Help Room

0 Replies

0 Votes

Glitshy edited

#### Multiple projectiles hitting the same target at once for shotguns

Sep 9, '18 c#·projectile·clamp·calculations·shotgun

0 Replies

0 Votes

0 Replies

0 Votes

SimonAlkemade answered

#### Unity3D - Get smooth speed and acceleration with GPS data

Jun 28, '18 acceleration·location·gps·calculations·speedometer

2 Replies

0 Votes

0 Replies

0 Votes

jdrc8 edited

#### Adjust Ortographic Camera Size so it fits objects of my scene automatically

Jan 18, '18 camera·scene·objects·bounds·calculations

0 Replies

0 Votes

CosminS answered

#### Does GUIStyle.CalcSize harm the performance?

Jan 6, '18 gui·ui·guilayout·calculations

1 Reply

0 Votes

Cuttlas-U commented

#### How to optimize big numbers calculatation. Not exact transform position when I'm moving on a far distance from a zero point

Oct 25, '17 in Help Room

1 Reply

0 Votes

the_rocky edited

#### Round the cube consists of planes (Planetary terrain's chunks proplem).A problem with inverseTransformPoint and TransformPoint functions

Oct 16, '17 in Help Room

0 Replies

0 Votes

2 Replies

0 Votes

elenzil answered

#### Adjust scale of object based on distance to maintain same perceived size

Jan 1, '17 scale·math·calculations

2 Replies

0 Votes

Josp101 commented

#### How do you create a continuous physics simulation in Unity?

Nov 3, '16 physics·gravity·space·simulation·calculations

1 Reply

1 Votes

RealSoftGames asked

#### Timer issues when converting to minutes,hrs,days,months,years

Sep 20, '16 in Help Room

0 Replies

0 Votes

guy123 published

#### Please explain Quaternions!

Sep 15, '16 quaternion·calculations·oafa·understanding logic

5 Replies

5 Votes

Zodiarc answered

#### How to get the distance between two objects in feet/meter?

Jul 20, '16 c#·raycast·distance·math·calculations

1 Reply

1 Votes

0 Replies

0 Votes

NoseKills edited

#### How to calculate vector perpendicular to a direction vector?

Jun 15, '16 in Help Room

1 Reply

1 Votes

Eudaimonium answered

#### How to calculate angular velocity of target relative to player object

May 29, '16 c#·calculations

1 Reply

0 Votes

mercsen published

#### calculate velocity vector based on direction

Apr 26, '16 velocity·force·vector2·calculations

1 Reply

0 Votes

ado112 answered

#### How do I calculate custom font character texture uvs from .fnt file Closed

Feb 27, '16 in Help Room

1 Reply

0 Votes

Drezus published

#### How to make a Raycast2D proportional to a CanvasScaler dynamic resizing?

Feb 17, '16 raycast·canvas·scaling·raycasthit2d·calculations

0 Replies

0 Votes

tobs89 commented

#### Multithreading doesnâ€™t improve performance

Nov 4, '15 performance optimization·cpu·multithreading·calculations

0 Replies

0 Votes

0 Replies

1 Votes

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