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  • Unanswered Questions
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mayorc1978 published

Object Space Normal Map - Object Clones break Normals

Feb 14, '14 shader·cg·clones·normalmaps

0 Replies

0 Votes

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Witchunter commented

cginc errors

Nov 7, '17 shader·cg

1 Reply

1 Votes

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Kansokusha edited

Parse error: Syntax Error in compiled shader, Unity 4.3.1 [free]

Jan 16, '14 error·shader·cg·unity4.3

1 Reply

0 Votes

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Complex77 answered

CG shader tile issue

Jan 14, '14 shader·scale·tile·cg·blend

1 Reply

0 Votes

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Complex77 edited

Shader CG not taking tiling into account

Jan 14, '14 shader·texture·offset·cg·blend

2 Replies

0 Votes

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phatboy225 published

Depth map from a second camera at a light position

Jan 12, '14 shader·cg·matrix

1 Reply

0 Votes

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kaiyum edited

Material doesn't have a color property '_Color'

Jan 5, '14 shader·cg·properties

0 Replies

0 Votes

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bpears answered

CG Fragment/vertex shader, using a alpha texture?

Jan 4, '14 alpha·cg·fragment

1 Reply

0 Votes

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HappyMoo commented

General question about shading in unity

Jan 3, '14 shaders·cg·fragment·shading·general

2 Replies

0 Votes

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DuckerDuck commented

Making a simple cg program work in unity

Dec 30, '13 shader·tutorial·cg·nvidia

1 Reply

0 Votes

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TowerOfBricks commented

Shader with zwrite, shadows and alpha (special alpha)

Apr 15, '14 shader·shadow·alpha·cg·surfaceshader

2 Replies

0 Votes

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MaT227 edited

Understanding reflective shader gloss?

Dec 19, '13 shader·cg·builtin

1 Reply

0 Votes

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fred_gds answered

Use multiple materials?

Dec 18, '13 shader·material·alpha·cg

1 Reply

0 Votes

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DBN answered

How to specify my CGIncludes directories?

Nov 19, '16 shader·cg

3 Replies

2 Votes

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v0kb0l0k edited

Uniform variable operations not for every vertex and fragment.

Dec 8, '13 shader·shaders·shaderlab·cg

0 Replies

0 Votes

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MikeMarcin edited

Cg tex2Dfetch

Nov 20, '13 shader·cg

0 Replies

4 Votes

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undead-steve asked

What rules govern backface culling on IOS hardware?

Nov 14, '13 shader·ios·render·cg

0 Replies

1 Votes

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undead-steve commented

Why does this IOS / OGLES shader not match PC version?

Nov 14, '13 shader·ios·cg

0 Replies

0 Votes

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undead-steve asked

Is there a way to enable shader pass from code?

Oct 31, '13 shader·cg·pass

0 Replies

0 Votes

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Karnsteiner commented

What is the proper way of calculating attentuation in Unity3D non-surface shaders?

Nov 1, '13 shader·cg·fragment

0 Replies

0 Votes

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jrdmellow commented

SurfaceOutput.viewDir not the same in deferred Wiki

Dec 8, '13 shader·view·shaderlab·cg

1 Reply

0 Votes

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EricWGD commented

How do I render scalars to a Floating Point RenderTexture?

Dec 29, '18 cg

2 Replies

2 Votes

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natwales commented

tex2D in CG program - UVs at 0,0

Oct 11, '13 shader·cg

0 Replies

0 Votes

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MachindoApps published

How to correctly sample a shadow map from a render texture?

Sep 26, '13 shader·rendertexture·shadow·cg·shadowmap

1 Reply

0 Votes

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merpnderp commented

Swizzling cube face to other faces in the cube

Sep 17, '13 shader·cg·vertex shader

1 Reply

0 Votes

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merpnderp commented

Vertex Shader Properties Issu

Sep 16, '13 shader·cg·vertex shader

1 Reply

0 Votes

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homer_3 edited

How to account for tiling in shader uv coords?

Sep 15, '13 shader·cg·tiling

0 Replies

0 Votes

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amphoterik answered

Shader - Remove Alpha before adding color

Sep 8, '13 shader·cg·emissive

1 Reply

0 Votes

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tanoshimi published

Shardelab/CG shaders not working on iOS

Sep 2, '13 shader·shaderlab·cg·glsl

1 Reply

0 Votes

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tanoshimi answered

Linearising the inversion of camera depth effect

Sep 6, '13 shader·shaderlab·cg·shader writing

1 Reply

0 Votes

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