• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Cg

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

MaT227 asked

Meta pass and Precomputed Realtime GI

Aug 6, '15 shader·lighting·material·cg·global illumination

0 Replies

0 Votes

avatar image

TruffelsAndOranges asked

Sprite deformation in shader?

Jul 9, '15 shader·cg

0 Replies

0 Votes

avatar image

Paul-van-der-Laan published

Unexpected behavior in Vertex/Fragment shader when using saturate method (CG)

Jan 5, '16 shader·vertex·cg·fragment·snow

0 Replies

0 Votes

avatar image

$$anonymous$$ published

Alpha Blending Problem

Oct 19, '14 shader·alpha·cg·blending

0 Replies

0 Votes

avatar image

pyjamaslug edited

setGlobalFloat() doesn't initialise my shader parameters

Mar 1, '18 scripting problem·shaders·cg·replacement shader·global variables

0 Replies

0 Votes

avatar image

LyveIG published

Cg Language incompatibility Desktop VS GLSL Android

Feb 20, '15 shader·cg·glsl·gles

0 Replies

1 Votes

avatar image

RoyalCoder published

Shaders problems after moving to URP

May 26, '20 shader·shaders·graphics·unityeditor·cg

0 Replies

0 Votes

avatar image

PanzerPotato edited

Triplanar shaders that use the position and rotation of the attached object (or local Triplanar shaders)

Jun 28, '18 shader·shaders·shader programming·cg·shader writing

0 Replies

0 Votes

avatar image

jpierre88 edited

How to convert surface shader to Vertex/Fragment code?

May 8, '18 shader programming·cg·surface shader·vertex shader·fragment

0 Replies

0 Votes

avatar image

MaT227 asked

Shader - Convert Normals to View-Space Normals

Dec 12, '14 shader·shaders·normals·cg

0 Replies

1 Votes

avatar image

felix11 published

Making Parts of the Terrain invisible, depending on y coordinate f the vertex

Sep 29, '15 shader·terrain·cg

1 Reply

1 Votes

avatar image

Gumis published

Shader works differently on Android (OpenGL) and Editor (DX11)

Apr 30, '15 android·shader·shaders·cg

0 Replies

0 Votes

avatar image

hoekkii asked

UI shader; get simple UV

Apr 25, '17 shader·uv·cg

0 Replies

0 Votes

avatar image

TheSaviour edited

How can I add the emission property to Unity's built-in Standard Surface Shader?

Jun 26, '17 shader·shader programming·cg·emission

0 Replies

0 Votes

avatar image

Kajos asked

Omit DEPTH output in branch

May 26, '13 shader·cg

0 Replies

0 Votes

avatar image

awplays49 commented

Broken specular shader code (CG)

Dec 13, '15 shader·shaders·cg

0 Replies

0 Votes

avatar image

MaT227 asked

Surface Shader - Light Probes

Aug 27, '14 shader·lightmap·cg·surface·light probes

0 Replies

0 Votes

avatar image

rootools published

Colors tint at shader

Jul 24, '15 shader·color·shaderlab·cg·fullscreen

0 Replies

0 Votes

avatar image

jellybit commented

Shader error "Parser is hopelessly lost" when declaring uv2 variable.

Nov 10, '14 shader·shaderlab·cg·overlay

1 Reply

0 Votes

avatar image

comomomo commented

Is it possible to make a global cginclude inside of the asset directory?

Jul 19, '17 shader·shaders·cg

0 Replies

0 Votes

avatar image

ReiBM published

Shader Not Blending Textures on Mobile

Jun 7, '14 shader·cg

1 Reply

0 Votes

avatar image

jorjdboss edited

Fake directional light on toon shader Wiki

Jun 17, '15 shader·cg·toon

0 Replies

0 Votes

avatar image

deprofundiis published

Grayscale background over coloured circular area

Oct 16, '14 camera·cg·grayscale

0 Replies

0 Votes

avatar image

SupriyaRaul asked

How to use command buffers with Unity shaders and camera to draw alternate fragments?

Feb 19, '19 c#·shaders·unityeditor·cg

0 Replies

0 Votes

avatar image

tanuj0092 asked

Can anyone help me with reflective shader with fall off property?

Mar 26, '15 shader·reflection·shaderlab·cg·alpha-channel

0 Replies

0 Votes

avatar image

joelv commented

Cull shader

Mar 31, '15 shader·cg·cull

1 Reply

0 Votes

avatar image

McFreezer commented

Fragment Shader not applyable at runtime?

Feb 23, '15 c#·shader·material·cg·runtime-generation

1 Reply

0 Votes

avatar image

loeckm answered

How to implement scaling without scaling the texture.

Aug 22, '21 c#·graphics·shader programming·cg

1 Reply

0 Votes

avatar image

christoph_r commented

How do i blur a Cubemap and Texture in CG/HLSL Unity 5

Aug 21, '17 unity 5·cg·hlsl

0 Replies

0 Votes

avatar image

Hellium commented

Invalid #include directive

Mar 27, '18 in Help Room

1 Reply

0 Votes

  • »
  • ‹
  • 7
  • 8
  • 9
  • 10
  • 11
  • ›
  • »

Followers

avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

shader shaders shaderlab hlsl shader programming glsl fragment unity 5 lighting material graphics texture alpha vertex surface shader c# matrix shader writing vertex shader pass surface color uv error blending


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges