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Chunks

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All Questions

  • Unanswered Questions
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logicandchaos answered

About 2D open worlds (top down) chunking

4 days ago 2d game·tilemap·world·management·chunks

1 Reply

0 Votes

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bacongaming365 answered

Spherical Chunk system for planet - How to calculate and create?

Jan 2, '21 in Help Room

2 Replies

0 Votes

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drollestprawn4 answered

[Tutorial] Minecraft Chunks

Dec 11, '20 tutorial·minecraft·chunks

3 Replies

15 Votes

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Maynk answered

How Can I make random level generation?

Dec 2, '20 c#·blocks·chunks

3 Replies

0 Votes

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Klusimo commented

Chunk-based generation DOTS question

Oct 30, '20 in Help Room

0 Replies

0 Votes

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unity_Kdy9UQmowVILsQ answered

I cant get this to work

Oct 4, '20 in Help Room

1 Reply

0 Votes

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BaboPyungsin published

How can I reduce drawcalls in 2d tilemap based chunk system?

Sep 28, '20 2d·tilemap·drawcalls·chunks

0 Replies

0 Votes

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coderedtrinix asked

how can i make an infinite map using tilemap and also making chunks

Sep 22, '20 tilemap·procedural·infinite·perlin noise·chunks

0 Replies

0 Votes

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Rhyusaky answered

Big problem on chunk generation (Unity Tilemaps) Closed

Sep 13, '20 programming·tilemap·procedural generation·strange·chunks

1 Reply

0 Votes

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joshisironman asked

Smooth chunk saving and loading

May 9, '20 performance optimization·procedural generation·chunks

0 Replies

0 Votes

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PvtPuddles asked

Chunk Based Procedural Navmesh

Apr 25, '20 in Help Room

0 Replies

0 Votes

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dvxl asked

Infinite Tiles but in both directions and despawn

Apr 23, '20 tilemap·tiles·infinite·ground·chunks

0 Replies

0 Votes

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Sarrixx answered

NavMesh not baking underneath 'overhead' sections of mesh, for one particular mesh only.

Apr 12, '20 in Help Room

1 Reply

0 Votes

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Codelyy asked

Tilemap Per Chunk?

Mar 9, '20 tilemap·chunks·map-generation

0 Replies

0 Votes

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Bunny83 answered

Voxel Chunk error

Dec 14, '19 in Help Room

1 Reply

0 Votes

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MartinLukasMikus published

How to destroy tilemap via script

Aug 10, '19 in Help Room

0 Replies

0 Votes

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CreativeWilliam edited

ComponentChunkIterator is not liking me..

Apr 2, '19 in Help Room

0 Replies

0 Votes

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TBART82 edited

Procedural Chunks Showing Seams

Feb 3, '19 mesh·chunks·seamless·seam

1 Reply

0 Votes

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Santifocus asked

TileMap2D awfull performance on Chunkloading

Dec 28, '18 in Help Room

0 Replies

0 Votes

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LOTR2317 commented

I am trying try create chunks in my game but it just makes infinite clones

Aug 31, '18 c#·instantiate·codepage·chunks·etc

3 Replies

0 Votes

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DOpeIncorp asked

How do you create 2D procedural terrain generation where everywhere you go its a new chunk of terrain and the old chunks not on the screen get deleted?

Jul 9, '18 2d game·random·terrain generation·chunks·procedural-terrain

0 Replies

0 Votes

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tormentoarmagedoom edited

(c# source request) how to spawn a few bottom objects in a spiral to create a simple terrain? Closed

Jun 22, '18 c#·object·generation·algorithm·chunks

1 Reply

0 Votes

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bhavinbhai2707 answered

how to cut my terrain in to separate chunks?

Dec 4, '17 terrain·split·chunks·square

3 Replies

0 Votes

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ArthyShow edited

Best way to store large list

Oct 25, '17 storage·chunks·map-generation·endless

0 Replies

0 Votes

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tablekorner edited

Minecraft clone, how to handle grass block colours

Aug 28, '17 procedural·minecraft·chunks·texture atlas·chunk

1 Reply

0 Votes

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Enerbunni commented

Infinite world generation help C# (Like chunks)

Aug 12, '17 prefab·loading·generation·chunks

0 Replies

0 Votes

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IAmBeWater published

Confused on exactly how to utilize chunks.

Jul 10, '17 chunks

0 Replies

0 Votes

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Reshima edited

Correcting normals along chunk edges

Jul 5, '17 terrain·vertices·normals·chunks·seams

1 Reply

0 Votes

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Kelath edited

procedural mesh using tile assets

May 18, '17 in Help Room

0 Replies

0 Votes

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Gearboy published

How Do I Fix My Grass?

Feb 8, '17 terrain·grass·chunks·big·details

2 Replies

0 Votes

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terrain voxel c# mesh generation tilemap 2d procedural marching cubes minecraft world chunk procedural generation heightmap 2d game voxels tile perlin noise procedural mesh random infinite instantiate loading planet unity 5
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