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All Questions

  • Unanswered Questions
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TomatJuice asked

How to Sync a sprite change to other clients?

6 hours ago 2d·networking·sprite·network·client

0 Replies

0 Votes

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Wesley21spelde asked

shooting gun ammo counter not working in export (Photon)

7 hours ago in Help Room

0 Replies

0 Votes

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Yairk10 asked

how to get text object to the server with A specific text?(with mirror)

yesterday text·spawn·client·mirror·same

0 Replies

0 Votes

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aakashg04 published

How do I get authority over another player in Mirror?

Dec 21, '20 in Help Room

0 Replies

0 Votes

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JaimeBGarcia asked

Successfully connected to Multicast UDP?

Dec 10, '20 in Help Room

0 Replies

0 Votes

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koptehe answered

On Click Event works only on Master Client. PUN 2

Nov 23, '20 in Help Room

1 Reply

0 Votes

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daischbecki asked

Whats the difference between NetworkManager.StopClient() and NetworkClient.Shutdown()

Sep 28, '20 c#·network·client·stop·difference

0 Replies

0 Votes

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sandyakayika5730 answered

Error: The requested address is not valid in its context.

Sep 27, '20 server·client·sockets·udp·tcp

1 Reply

0 Votes

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AIRyndon commented

[UNet] How to make a client-side camera ?

Aug 25, '20 in Help Room

5 Replies

2 Votes

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heatnikki edited

How to secure (encrypt) tcp client server connection?

Jul 31, '20 server·client·client-server·tcp·ssl

1 Reply

1 Votes

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Capgar asked

Object Pool on Server not spawning on new Clients (Mirror)

Jul 25, '20 networking·multiplayer·server·client·pooling

0 Replies

1 Votes

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RarePika asked

Material Data over Network (Multiplayer)

Jul 8, '20 networking·multiplayer·material·client·synchronization

0 Replies

0 Votes

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RarePika answered

Forces only working for host [Multiplayer]

Jul 8, '20 physics·multiplayer·server·force·client

2 Replies

0 Votes

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Bryan-Legend commented

ServerDisconnected due to error: Timeout

Jun 19, '20 in Help Room

1 Reply

2 Votes

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syes0923momo asked

couldn't see either client and host player in each's camera,

May 22, '20 networking·client·mirror·host·dissapear

0 Replies

0 Votes

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Bananik_007 asked

What is the diffirence between [Client] and No attribute

May 8, '20 client

0 Replies

0 Votes

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krakoui edited

Syncronization issues between server and client, using the OnStartServer() function,

Apr 22, '20 network·server·client

0 Replies

0 Votes

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berssi98 published

How do I update an image to all connected Players on a Multiplayer server?

Apr 20, '20 multiplayer·update·image·client·update function

0 Replies

0 Votes

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GangH answered

How to create a self-named text box above the .max file?

Apr 20, '20 in Help Room

1 Reply

0 Votes

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lameWorks edited

Making SOAP client on Unity but getting SOAP exception

Jan 29, '20 in Help Room

0 Replies

0 Votes

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JulySellanes answered

Unet Object is not shown for players

Jan 25, '20 networking·object·client·setactive·showing

1 Reply

0 Votes

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atomjackJohn commented

How to send a message to the server

Jan 3, '20 networking·server·client

1 Reply

0 Votes

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lgarczyn answered

API for multiplayer game with authoritative server?

Jan 2, '20 in Help Room

1 Reply

0 Votes

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MartinLukasMikus asked

Multiplayer game - Send player positions

Dec 28, '19 networking·server·client·client-server

0 Replies

0 Votes

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Apolo-14 published

How can i sync the rotation of players (clients) on a dedicated server?

Dec 19, '19 c#·rotation·quaternion·client·dedicated-server

0 Replies

0 Votes

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linusssss published

how to create a simple udp network to send text data c#

Dec 14, '19 network·server·client·communication

0 Replies

0 Votes

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lgarczyn commented

Bullet has wrong direction on client

Oct 13, '19 in Help Room

0 Replies

0 Votes

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thelghome answered

Using Client.SendBytes to stream between apps

Jul 2, '19 in Help Room

1 Reply

0 Votes

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oomeroo1999 asked

LLAPI Multiplayer - Client FPS very low when builded.

Jun 29, '19 multiplayer·server·client·client-server

0 Replies

0 Votes

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xnachtelf published

Saftey on Unity Servers

Jun 12, '19 server·client·client-server·security·encryption

0 Replies

0 Votes

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