• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Clients

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

lizzilizzi asked

Problem: Mirror/UNET - No authority on object even when using Command & ClientRpc

Dec 8, '20 in Help Room

0 Replies

0 Votes

avatar image

ankitpsaraogi answered

Please help me with KeyNotFoundException - on NetworkServer.connections

May 26, '20 in Help Room

1 Reply

1 Votes

avatar image

TheBoogieKing published

How to sync SetActive over unity networking with a non player object?

Oct 8, '19 in Help Room

0 Replies

0 Votes

avatar image

Saering asked

[UNET] Method called on client but not on host player

Mar 15, '18 in Help Room

0 Replies

0 Votes

avatar image

neonstarfruit edited

UNet Sharing Gameobjects between multiple clients

Mar 9, '18 in Help Room

0 Replies

0 Votes

avatar image

Dexmes edited

Complicated? How can I load or "pre-load" a world that has random generation. See description for more info!

Mar 8, '18 random·generation·serverside·loading during runtime·clients

0 Replies

0 Votes

avatar image

airbagnr1 commented

Photon Network Sending Bool

Feb 15, '18 in Help Room

1 Reply

1 Votes

avatar image

CStampGames answered

UNET Different size of spawned object on host and client

Jan 9, '18 networking·multiplayer-networking·spawning problems·client-server·clients

1 Reply

0 Votes

avatar image

OndrejP answered

sending commands from multiple clients

Nov 20, '17 networking·object·client-server·clients

2 Replies

1 Votes

avatar image

UnityNoob123 commented

Client shooting is lagging

Jun 7, '17 networking·shooting·clients

0 Replies

0 Votes

avatar image

LilGames answered

How do I transfer Unity services to a client?

May 11, '17 in Help Room

1 Reply

0 Votes

avatar image

TerabyteTim published

[UNET] Only spawn certain server objects on local client?

Apr 15, '17 c#·unity 5·networking·client-server·clients

0 Replies

0 Votes

avatar image

Joe-Censored answered

Massive FPS Issues (For Clients Not Me)

Apr 4, '17 fps·framerate·client·clients

1 Reply

0 Votes

avatar image

N1warhead answered

Photon instantiates all Network instantiated Objects again when other Players connect?

Mar 5, '17 gameobject·photon·instantiate prefab·clients

1 Reply

0 Votes

avatar image

Nodgorod published

Photon synchronization on different devices failes Closed

Oct 15, '16 in Help Room

0 Replies

-1 Votes

avatar image

Nodgorod published

Photon synchronization on different devices failes

Oct 13, '16 android·photon·rpc·synchronization·clients

0 Replies

0 Votes

avatar image

Nodgorod published

Photon synchronization on different devices failes

Oct 13, '16 in Help Room

0 Replies

0 Votes

avatar image

Nodgorod published

Photon synchronization on different devices failes

Oct 13, '16 android·photon·rpc·synchronization·clients

0 Replies

0 Votes

avatar image

Nodgorod commented

Synchronization in Photon, I have a scene where I dont instantiate anything, but I want it to update its status constantly on all clients

Oct 12, '16 photon·synchronization·clients

1 Reply

0 Votes

avatar image

Nodgorod asked

Photon synchronization on different devices failes

Oct 12, '16 in Help Room

0 Replies

0 Votes

avatar image

Nodgorod published

Synchronization in Photon, I have a scene where I dont instantiate anything, but I want it to update its status constantly on all clients Closed

Oct 7, '16 photon·synchronization·clients

0 Replies

-1 Votes

avatar image

Nodgorod published

Photon client objects behave strangely when colliding Wiki

Sep 11, '16 photon·synchronization·collide·clients

0 Replies

0 Votes

avatar image

spiralfire11 commented

Sending Messages to all Clients

Apr 24, '16 networking·sync·chat·clients

1 Reply

0 Votes

avatar image

tal19987 answered

I'm designing a multiPlayer Connect 4 game. I've a button that askes which team they want to be. the problem's that i want the button to be shown only after they are both connected to server. The problem is with- Network.connestions.Length

Apr 5, '16 in Help Room

1 Reply

0 Votes

avatar image

christianstrang published

Unet Networking: having two clients in the editor instead of building for standalone?

Apr 1, '16 editor·networking·client·client-server·clients

0 Replies

1 Votes

avatar image

PogyManTV published

Unity Network Double Damage problem

Jan 7, '16 networking·multiplayer·server·double·clients

0 Replies

0 Votes

avatar image

softrare commented

Prevent players from using Network.Destroy()

Jan 24, '15 network·security·prevent·clients·network.destroy

3 Replies

3 Votes

avatar image

W.Walter answered

How do I disable state syncronization from being sent to a particular client?

Jan 11, '15 server·clients

2 Replies

0 Votes

avatar image

MCoburn published

Network Level Loading: Best practice for getting hosts' current level name?

Sep 21, '14 networking·servers·clients

0 Replies

0 Votes

avatar image

tanuj0092 published

How can I send RPC from one client to another client directly in multiplayer game?

Apr 12, '14 networking·multiplayer·rpc·clients

0 Replies

0 Votes

  • 1
  • 2
  • ›

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

networking photon synchronization rpc android client-server multiplayer unity 5 c# network multiplayer-networking client sync server servers data mirror network.destroy fps generation exception security framerate random synchronizing


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges