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Combinemeshes

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Unanswered Questions

  • All Questions
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quinnrichardson91 asked

Tile and Merge Meshes

Sep 25, '22 models·assetdatabase·combinemeshes·combineinstance

0 Replies

0 Votes

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DeveloperGT asked

Combine Mesh for TextMeshPro

Aug 5, '22 performance optimization·combinemeshes·text mesh

0 Replies

0 Votes

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lachlan_orton asked

Combined meshes are invisible ("Combine mesh instance 0 is null")

Mar 3, '21 in Help Room

0 Replies

1 Votes

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BarrelRollx published

How to remove internal triangle/faces when combining mesh

Nov 17, '20 rigidbody·collider·mesh·meshcollider·combinemeshes

0 Replies

2 Votes

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AztrexVexation published

Scale Material after Combining Mesh Issue

Sep 21, '20 material·renderer·combinemeshes

0 Replies

0 Votes

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TheodoreK98 published

How to combine vertices while removing duplicates AND inheriting connections?

Sep 16, '20 mesh·vertices·combinemeshes

0 Replies

0 Votes

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magnadox1 asked

New to unity, struggling to make objects combine into single physics object.

May 7, '20 combinemeshes·combinechildren

0 Replies

0 Votes

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MagicLeTuR asked

Render lot of Game Object

Aug 22, '19 in Help Room

0 Replies

0 Votes

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Smasham asked

Why is raycast not working with mesh collider

Jun 16, '19 raycast·mesh·meshcollider·combinemeshes

0 Replies

0 Votes

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Hyperbolic_Games commented

Combine mesh causes huge memory leak, how to solve?!

Nov 13, '18 c#·memory-leak·combinemeshes

0 Replies

0 Votes

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UMSDev commented

Combine Meshes issue

Aug 14, '18 meshes·combinemeshes

0 Replies

0 Votes

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hexagonius edited

Combine N different meshes with M different materials on each

Jul 13, '18 mesh·material·materials·meshes·combinemeshes

0 Replies

0 Votes

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calebamckinney asked

Mesh combining makes an incomplete mesh?

Jan 30, '18 in Help Room

0 Replies

0 Votes

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Yashiz asked

How to know which material is used by a submesh in script ?

Oct 24, '17 material·editor-scripting·playmode·combinemeshes·submesh

0 Replies

0 Votes

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Efril asked

Are submeshes of combined mesh can share the same mesh instance?

Aug 1, '17 mesh·performance·combinemeshes·submesh

0 Replies

0 Votes

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bbupton published

500K upper bound on total number of meshes?

May 9, '17 mesh·combinemeshes·combineinstance

0 Replies

0 Votes

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rabirland published

Combining meshes clears old mesh

Mar 1, '17 mesh·combine·combinemeshes

0 Replies

0 Votes

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Soos621 edited

Unity Editor Crash when trying to combine meshes

Nov 25, '16 in Help Room

0 Replies

0 Votes

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c_james published

Combining meshes in game without loosing boneWeights

Jun 24, '16 mesh·skinnedmeshrenderer·combinemeshes·combined skinned mesh renderer

0 Replies

0 Votes

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jpierre88 edited

Textures are dark after merging vertices

Jun 4, '16 normalmap·samsung·combinemeshes·bumpmap

0 Replies

0 Votes

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CloudChing commented

how to combine SkinnedMeshRendera with part of same materials and renmain animation

May 27, '16 in Help Room

0 Replies

0 Votes

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AccentDave published

Is there a CombineMeshes for a very-large-result mesh?

May 6, '16 in Help Room

0 Replies

1 Votes

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Lordinarius asked

Is Mesh.CombineMeshes threaded ?

Apr 8, '16 mesh·combinemeshes·thread

0 Replies

0 Votes

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Teravisor edited

change pivot after Mesh.CombineMeshes?

Mar 9, '16 mesh·instance·combinemeshes

0 Replies

0 Votes

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Zyblade published

Combine (skinned) submeshes causes increased vertcount(for each submesh the whole vertcount)

Jan 5, '16 vertices·count·combinemeshes·submesh·combineinstance

0 Replies

2 Votes

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mattbadley asked

Mesh.CombineMeshes - what happens to colliders?

Oct 27, '15 collider·meshcollider·boxcollider·meshfilter·combinemeshes

0 Replies

0 Votes

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Cherno edited

Mesh.CombineMeshes - only "main" meshes are combined

Sep 12, '15 meshfilter·failure·combinemeshes·submesh

0 Replies

0 Votes

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ojjsaw commented

Creating a submesh Unity

Jul 31, '15 combinemeshes·mesh-deformation·submesh

0 Replies

0 Votes

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XTender published

Simple CombineMeshes example needed

Jul 16, '15 combinemeshes

0 Replies

0 Votes

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Damson published

CombineMeshes doesnt combine properly

May 18, '15 mesh·combinemeshes

0 Replies

0 Votes

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Related Topics

mesh combine optimization meshes combineinstance meshfilter submesh c# performance drawcalls material procedural combinechildren vertices drawmesh combined mesh shader meshcollider combined skinned mesh renderer skinnedmeshrenderer collider position uv mapping batching raycast


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