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Combinemeshes

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Zyblade published

Combine (skinned) submeshes causes increased vertcount(for each submesh the whole vertcount)

Jan 5, '16 vertices·count·combinemeshes·submesh·combineinstance

0 Replies

2 Votes

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BarrelRollx published

How to remove internal triangle/faces when combining mesh

Nov 17, '20 rigidbody·collider·mesh·meshcollider·combinemeshes

0 Replies

2 Votes

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AccentDave published

Is there a CombineMeshes for a very-large-result mesh?

May 6, '16 in Help Room

0 Replies

1 Votes

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mesh combine optimization meshes meshfilter submesh combineinstance c# drawcalls material procedural combinechildren vertices performance combined mesh shader meshcollider combined skinned mesh renderer skinnedmeshrenderer drawmesh position uv mapping collider batching raycast


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