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Components

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All Questions

  • Unanswered Questions
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Fattie commented

Find if any script on a GameObject has a specific variable?

Oct 7, '12 components·typecast

1 Reply

2 Votes

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Eric5h5 answered

Typed component declaration returning null in iOS

Oct 1, '12 javascript·ios·xcode·null·components

1 Reply

0 Votes

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whydoidoit answered

Accessing variables from another object?

Sep 15, '12 objects·components

1 Reply

0 Votes

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kromenak answered

Why are some components not inherited from Behaviour when they should?

Sep 3, '12 components·enabled·behaviour·behavior

1 Reply

0 Votes

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RickTick commented

Exporting Objects with Components

Aug 6, '12 export·components

1 Reply

0 Votes

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OperationDogBird commented

How to attach components to rigidbodies in editor

Aug 6, '12 editor·components·rigidbodies·hinge

1 Reply

0 Votes

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Stöffel published

handle gameobject Component in c#

Aug 3, '12 c#·gameobjects·meshes·components

3 Replies

0 Votes

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steezideez commented

Multiple Game Objects, different components

Jul 15, '12 gameobject·components

1 Reply

1 Votes

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lighting published

Opeartions on GameObjects before scene is loaded

Jul 10, '12 memory·gameobjects·components·scene load

0 Replies

0 Votes

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hijinxbassist commented

Delta component Wiki

Jun 24, '12 collider·timer·fade·components·delta

1 Reply

0 Votes

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Wisteso commented

[Editor]How can I get components in non-instantiated prefab?

Oct 17, '14 editor·prefab·components

1 Reply

7 Votes

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sxenog commented

Exposing Variable and Enforce Component Dependencies.

Jun 1, '12 gameobject·inspector·components·dependencies·expose

1 Reply

0 Votes

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Bunny83 commented

Check If GameObject Has Render Component

May 24, '12 renderer·components·attach·getcomponents

2 Replies

0 Votes

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rutter commented

Create array of scripts

May 22, '12 array·getcomponent·components

1 Reply

0 Votes

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winman edited

trouble accessing components from handles

May 15, '12 components·handles

2 Replies

0 Votes

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Raj1v commented

How to add a component to all selected objects?

May 5, '12 gameobjects·components·adding·all

1 Reply

0 Votes

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Julien-Lynge answered

Check for empty gameobject in script?

Apr 27, '12 c#·gameobject·components

1 Reply

3 Votes

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GuyTidhar edited

adding all scripts in current gameobject to an array

Apr 14, '12 array·components

1 Reply

0 Votes

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Eugenius edited

instantiating multiple objects and assigning them individual values

May 11, '13 instantiate·components·values·assign

2 Replies

0 Votes

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Berenger commented

Does a large number of components will affect performance ?

Mar 17, '12 gameobject·performance·webplayer·children·components

2 Replies

1 Votes

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Grant1717 commented

In game helper

Mar 16, '12 player·text·sound·components·voice

1 Reply

0 Votes

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syclamoth answered

List of reserved variables such as transform and rigidbody

Jan 25, '12 rigidbody·transform·variables·components

1 Reply

0 Votes

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kretchfoop answered

Instantiated prefab loses components

Dec 13, '11 instantiate·prefab·components

1 Reply

4 Votes

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Bunny83 commented

Couldn't attach any components to 3D model Prefab

Nov 23, '11 prefab·blender·components·3dmodel

1 Reply

1 Votes

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Romonaga published

OO Design | Specific example

Oct 24, '11 inheritance·interface·components·design·oop

2 Replies

0 Votes

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Bunny83 commented

Adding custom data to built in components

Oct 13, '11 components·metadata

2 Replies

1 Votes

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remo commented

How do you know what a component is called in script?

Sep 27, '11 components·properties

1 Reply

0 Votes

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CraptainRob commented

Using multiple components or using single one as manager?

Sep 23, '12 components·pattern

1 Reply

0 Votes

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sawyer99 asked

Evaluating Unity for my project - 2 questions

Aug 12, '11 components·obfuscation·expose

0 Replies

0 Votes

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sawyer99 asked

Evaluating Unity for my project - exposing object component properties

Aug 12, '11 components·obfuscation

0 Replies

0 Votes

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