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Components

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Unanswered Questions

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tormentoarmagedoom edited

How to store all components of a GameObject in an array?

Feb 21, '20 in Help Room

0 Replies

0 Votes

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hexagonius commented

Semicolon expected before end of line

Feb 26, '17 in Help Room

0 Replies

0 Votes

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koriley published

enabling components

Apr 7, '15 unity5·components

0 Replies

0 Votes

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xfudox commented

Extend default image script to add feature?

Jun 30, '17 inspector·image·components·extend

0 Replies

0 Votes

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_Yash_ commented

How to add components to all spawned prefabs ?

Jul 15, '16 spawn·prefabs·prefab-instance·components

0 Replies

0 Votes

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HunterAhlquist asked

Is the projector component broken in 2018.1.4f1?

Jun 14, '18 in Help Room

0 Replies

0 Votes

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JavierIvan published

Can I Reference Object Components from another Scene?

Jan 26, '17 in Help Room

0 Replies

0 Votes

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wallenar commented

Component architecture problem

Jul 28, '15 unity 5·gameobject·components·architecture

0 Replies

0 Votes

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psycketom published

Array of usable MonoBehaviour's selected from Project View

Nov 13, '15 instantiate·inspector·components

0 Replies

0 Votes

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maxhetman asked

Outline for ui

Sep 20, '18 shader·mesh·components·outline

0 Replies

0 Votes

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birdbrain5 published

Unity can't see any scripts

Apr 2, '17 c#·inspector·error message·component·components

0 Replies

0 Votes

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Shultc published

Is there way to see component as code?

Mar 19, '14 terrain·components

0 Replies

0 Votes

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stevesan asked

Check RequireComponent on existing scenes/prefabs when new annotation is added?

Jul 8, '18 components·requirecomponent

0 Replies

1 Votes

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McStene published

(Bolt) Can you collapse Variables in Inspector?

Jul 12, '21 inspector·editorgui·components·graph·organization

0 Replies

0 Votes

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tormentoarmagedoom commented

Create a clone without components at runtime

Feb 5, '19 in Help Room

0 Replies

1 Votes

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Skatola commented

how to access to a component previously removed and readded

Apr 29, '17 in Help Room

0 Replies

0 Votes

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iDeally edited

Remove component instantly and add new one

Feb 2, '18 in Help Room

0 Replies

0 Votes

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Ym523 edited

Fading components that the mouse is not hovering over?

Jun 7, '18 in Help Room

0 Replies

0 Votes

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WILEz1975 asked

Delete all component but not Renderer/MeshFilter at RunTime

Sep 21, '15 in Help Room

0 Replies

0 Votes

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lighting asked

Assagning prefab with component to component

Apr 20, '16 prefabs·components·assign-variable

0 Replies

0 Votes

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MartinPerry007 asked

Model - get mesh component

Nov 15, '15 mesh·model·components

0 Replies

0 Votes

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bobisgod234 commented

UNet bugs all over the place, fixed after re-building the Player prefab.

Jun 1, '17 player·multiplayer-networking·bug-perhaps·components

0 Replies

0 Votes

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Aaronix asked

Certain components do not update in-game until refreshed in inspector

Dec 22, '20 c#·editor·animator·inspector·components

0 Replies

0 Votes

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AlexTemina asked

How to make generic options in GameManager that, when changed, will apply to all components of that type?

May 9, '16 in Help Room

0 Replies

0 Votes

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nowletsstart asked

Is it Possible to Make RequiredComponents appear at the bottom of all components in the Inspector Window?

Oct 19, '18 editor·inspector·components

0 Replies

0 Votes

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andrew-lukasik commented

Best Practices for Modifying Core Components,Best Practice for Editing Default Components?

Jun 6, '18 c#·spriterenderer·components

0 Replies

2 Votes

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mavv published

Creating Audio Source for different pitch

Jun 24, '15 audio·audiosource·components·pitch

0 Replies

0 Votes

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andrew-lukasik edited

Class as a member of IComponentData struct?

Aug 21, '20 components·dots

0 Replies

0 Votes

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hexagonius edited

Disable a group of scripts based on base class.

Apr 4, '17 in Help Room

0 Replies

0 Votes

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sangoku4 edited

Hi thanks in advance , i can't find the error in my code but my character can't stop from going up when i jump onto the platform i made which has a platform effector 2D applied to it

Sep 19, '20 in Help Room

0 Replies

0 Votes

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