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Components

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All Questions

  • Unanswered Questions
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kiyoshi7 asked

adding Character controller

Feb 13, '17 in Help Room

0 Replies

0 Votes

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lastlive_studious answered

component greyed out

Jan 29, '17 in Help Room

1 Reply

0 Votes

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JavierIvan published

Can I Reference Object Components from another Scene?

Jan 26, '17 in Help Room

0 Replies

0 Votes

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Arkaid answered

Acess 1st degree children and the same components in them and children inside of the children?

Jan 17, '17 c#·children·components·game objects·many

2 Replies

0 Votes

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arnbry answered

Disabling a script while pressing a key down

Jan 13, '17 in Help Room

2 Replies

0 Votes

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N1warhead answered

can't access a component (don't exist).

Dec 31, '16 components

1 Reply

0 Votes

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UareBuggy asked

Edit variable of component by type

Dec 23, '16 in Help Room

0 Replies

0 Votes

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ExcellS23 asked

Animation clip not playing but still affecting components of other clips Closed

Dec 23, '16 in Help Room

0 Replies

0 Votes

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TheyLeftMe4Dead answered

Trigger enabling component works in one statement but not another?

Jan 16, '17 in Help Room

1 Reply

0 Votes

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AntFitch rolled back

Animator data exactly the same, but animator doesn't work

Dec 15, '16 animator·components

1 Reply

0 Votes

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AndrewRyan edited

Generic arrays?

Nov 23, '16 in Help Room

1 Reply

0 Votes

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Borr1310 commented

Weird audio problem

Nov 22, '16 audio·audiosource·component·components·audio.play

1 Reply

0 Votes

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Landern edited

C# - can I cache a GameObject script component in another script?

Nov 9, '16 components·cache

1 Reply

0 Votes

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Laminant edited

Setting values in components best practice

Oct 24, '16 in Help Room

1 Reply

0 Votes

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ThomasKang asked

How to get custom classes (or components) to talk with each other?

Sep 27, '16 in Help Room

0 Replies

0 Votes

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Ziplock9000 commented

Need a persistent unique id for gameobjects

Feb 16, '22 gameobjects·components·persistence·unique-identifiers

11 Replies

8 Votes

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ayaraee commented

Zenject add component dynamically

Oct 12, '16 c#·component·components·initialization

2 Replies

2 Votes

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Bunny83 commented

GetComponent returns null however comparison to null returns false

Sep 15, '16 in Help Room

2 Replies

2 Votes

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kushG commented

Check If Component is Requred by Another

Oct 9, '20 destroy·components·remove·dependencies·required

1 Reply

0 Votes

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Bonfire-Boy answered

How Can I enable and then disable a light in unity after a certain time?

Aug 31, '16 lighting·time·delay·components

1 Reply

0 Votes

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$$anonymous$$ commented

Freezing an object and keeping it's velocity

Aug 19, '16 in Help Room

1 Reply

0 Votes

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eiked commented

Extending Behaviour instead of Monobehaviour

Aug 5, '16 in Help Room

0 Replies

0 Votes

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Donderblauw published

AddComponent() throwing NullReferenceException

Dec 15, '16 nullreferenceexception·components·addcomponent

2 Replies

0 Votes

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jayakanth_unity published

Missing Components error

Jul 16, '16 components

0 Replies

0 Votes

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_Yash_ commented

How to add components to all spawned prefabs ?

Jul 15, '16 spawn·prefabs·prefab-instance·components

0 Replies

0 Votes

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sequelator published

Where should these functions be?

Jul 5, '16 in Help Room

0 Replies

0 Votes

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S_Darkwell edited

EndChangeCheck() not called by all [CanEditMultipleObjects] custom Inspector objects

Jul 2, '16 components·custom inspector·multiple objects·changes·caneditmultipleobjects

1 Reply

1 Votes

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burnout156 commented

Components losing all references in inspector

Jun 19, '20 in Help Room

3 Replies

4 Votes

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Wolfrik_Creations commented

Destroy all scripts on object.

Jun 15, '16 destroy·component·components

3 Replies

0 Votes

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Foo360 published

Components look different Closed

Jun 11, '16 buttons·components

0 Replies

0 Votes

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