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Components

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  • Unanswered Questions
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whydoidoit edited

Best way of keeping track of components

Oct 22, '12 components·properties

1 Reply

0 Votes

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squidgemelent asked

Help removing an AudioSource component from another script

Dec 2, '17 c#·unityeditor·audiosource·component·components

0 Replies

0 Votes

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Bunny83 answered

What exactly is a component ?

Oct 23, '20 components

1 Reply

1 Votes

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rlow asked

Image Effects missing from components menu?

Apr 13, '17 in Help Room

0 Replies

0 Votes

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eiked commented

Extending Behaviour instead of Monobehaviour

Aug 5, '16 in Help Room

0 Replies

0 Votes

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Owen-Reynolds answered

are saved transforms quicker than .transform?

Mar 4, '13 components

2 Replies

0 Votes

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xxBarginsxx commented

Question! Why does the 'WheelCollider' Component act funny?

Jan 23, '15 wheelcollider·components·car physics·cars·scripting-underthehood

1 Reply

0 Votes

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kushG commented

Check If Component is Requred by Another

Oct 9, '20 destroy·components·remove·dependencies·required

1 Reply

0 Votes

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vexe commented

Scripting Help

Oct 28, '13 components·scritping

1 Reply

0 Votes

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zerikscythe published

Retrieving Script component from gameobject.

Jul 18, '14 c#·instantiate·loading·components

0 Replies

0 Votes

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andrew-lukasik edited

Instantiated prefab missing ECS components

May 20, '20 components·dots

1 Reply

0 Votes

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Klarzahs commented

How to make character collide with walls + how to make character stay grounded.

Jan 14, '19 components·ground·grounded·wall collision

0 Replies

0 Votes

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Sidar asked

Alternative to null checking for components?

May 25, '13 components

0 Replies

0 Votes

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saadryan0 asked

Scripts and objects not working Closed

Jul 28, '18 error·components

0 Replies

0 Votes

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xxmariofer commented

How to achieve cross platform deterministic physics(Android , IOS) ?

Nov 27, '20 scripting problem·physics·components·crossplatform·physics settings

1 Reply

1 Votes

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rodude123 commented

How can i acces a component belonging to one gameObject from a second gameObject?-in Javascript

Jul 27, '13 javascript·components

2 Replies

0 Votes

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tanoshimi answered

Cant destroy object, dont know how to fix help pls

Nov 25, '14 transform·destroy·components

1 Reply

0 Votes

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rclrobertson edited

Connecting two blendshapes

Dec 9, '18 gameobjects·components·skinnedmeshrenderer·blendshapes

1 Reply

0 Votes

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Bunny83 commented

Self-assigning field in class

Jan 5, '16 components·attribute·assignment

1 Reply

1 Votes

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Aederon asked

Scrpits component disappears when I enter playmode

Jan 13, '16 in Help Room

0 Replies

0 Votes

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unity_-w18Ph0VjswQqA edited

Depth of field not working

Jan 12, '18 camera·component·fps controller·components·depth of field

0 Replies

0 Votes

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Dave-Carlile commented

Why "Component.active = false" is not existing?

Feb 15, '13 components

1 Reply

0 Votes

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KeVVa edited

Array of scripts on component

Apr 19, '16 in Help Room

1 Reply

0 Votes

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joshualimm commented

Labels for components?

Sep 30, '17 in Help Room

1 Reply

0 Votes

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ghostmode commented

What files are responsible for script components on prefabs?

Oct 18, '17 prefabs·components·source-control

2 Replies

1 Votes

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hav_ngs_ru edited

How significant could be overhead if I split one "all-in-one" component into about 3..5 focused

Feb 2, '15 performance·components

1 Reply

0 Votes

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Xxbz edited

Associate a data object to Monobehaviours with generic

Mar 8, '14 monobehaviour·components·generics

0 Replies

0 Votes

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Bandit358 answered

How to find and call a function on a scene object from UnityEvent that has a prefab referenced.

Jul 25, '19 in Help Room

1 Reply

0 Votes

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Cuttlas-U edited

How to add Components to some individuals parts of a prefab

Apr 7, '17 in Help Room

1 Reply

0 Votes

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zharik86 edited

Infinite Loop while Removing Components

Nov 15, '14 components·memory-leak

1 Reply

0 Votes

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