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Components

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All Questions

  • Unanswered Questions
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Scuba Kay asked

Removing components from prefab only

Jun 7, '16 prefab·destroy·components

0 Replies

0 Votes

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Pyunityer8002 commented

How can I AddComponent() now?

Aug 1, '20 in Help Room

3 Replies

3 Votes

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goodguy commented

Is it possible to leave a comment on components like prefabs?

Jun 3, '16 in Help Room

1 Reply

1 Votes

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Mmmpies edited

How in C# do I change value on two same type components, each different value.

May 28, '16 in Help Room

1 Reply

0 Votes

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Kamil.D asked

Check what components I installed & how to install ones I haven't

May 28, '16 in Help Room

0 Replies

1 Votes

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Glurth edited

Share common data for all components in gameObject

May 20, '16 in Help Room

1 Reply

0 Votes

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Fabriciuz commented

Disabling components on objects with tags

May 12, '16 in Help Room

1 Reply

0 Votes

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AlexTemina asked

How to make generic options in GameManager that, when changed, will apply to all components of that type?

May 9, '16 in Help Room

0 Replies

0 Votes

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MorganFavre commented

Trying to access components of a prefab

May 8, '16 in Help Room

1 Reply

0 Votes

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patrik-org edited

Is there a way for children to know if a parent is deactivated?

May 5, '16 in Help Room

2 Replies

0 Votes

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TBruce commented

My enemy don't take damage.

May 4, '16 in Help Room

1 Reply

0 Votes

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jgodfrey answered

Use of if(Component)

Apr 26, '16 in Help Room

1 Reply

0 Votes

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lighting asked

Assagning prefab with component to component

Apr 20, '16 prefabs·components·assign-variable

0 Replies

0 Votes

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KeVVa edited

Array of scripts on component

Apr 19, '16 in Help Room

1 Reply

0 Votes

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TBruce edited

Multiplayer tutorial

Apr 18, '16 in Help Room

2 Replies

0 Votes

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Nickymouse edited

If several BoxCollider attach to a gameObject, how to differ them?

Apr 4, '16 in Help Room

0 Replies

0 Votes

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DaKocha commented

Component references when GameObject destroyed?

Apr 3, '16 gameobjects·components

2 Replies

0 Votes

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nareshkumaryakkala edited

Accessing component added at runtime

Apr 1, '16 in Help Room

2 Replies

0 Votes

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klisman answered

Make GameObject child of a child Closed

Mar 6, '16 in Help Room

1 Reply

0 Votes

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Tonic_Taz published

Unity editor bugging out

Jan 7, '17 unity 5·gui·editor·components

4 Replies

1 Votes

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IssataySC answered

How to add a Script to a GameObject during Runtime [2016]

Jun 1, '22 c#·gameobject·script.·runtime·components

3 Replies

7 Votes

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scanzy commented

DisallowMultipleComponent and Generics

Feb 3, '16 c#·components·generics

1 Reply

1 Votes

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Namey5 commented

Javascript Help

Mar 28, '16 in Help Room

0 Replies

0 Votes

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brunocoimbra commented

How to set a BoxCollider to a variable, and disable it?

Jan 18, '16 in Help Room

1 Reply

1 Votes

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Bastard Mario commented

Components not recognized. Closed

Jan 16, '16 in Help Room

1 Reply

0 Votes

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Aederon asked

Scrpits component disappears when I enter playmode

Jan 13, '16 in Help Room

0 Replies

0 Votes

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Wanzyee commented

Objects fail to carry over to clone

Jan 7, '16 in Help Room

1 Reply

0 Votes

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Bunny83 commented

Self-assigning field in class

Jan 5, '16 components·attribute·assignment

1 Reply

1 Votes

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edincanada answered

Writing Reusable Components for both SpriteRenderer and UI.Image?

Feb 5, '17 ui·image·spriterenderer·components·design-patterns

3 Replies

1 Votes

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OncaLupe answered

Why won't script work on 3d text? (menu script)

Dec 17, '15 in Help Room

1 Reply

0 Votes

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