• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Components

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

HalversonS commented

Why are components' script field grayed out?

Jun 15, '16 components

2 Replies

6 Votes

avatar image

Frank-Grimes edited

Post-5.3 upgrade: WARNING: Implicit downcast from UnityEngine.Component to UnityEngine.UI.Image

Dec 12, '15 in Help Room

0 Replies

0 Votes

avatar image

Accumulator commented

Networking: Client side objects do not have added components

Sep 21, '16 unity 5·networking·components

0 Replies

1 Votes

avatar image

AlexTemina commented

do something every time a Sprite is added to the Scene

Nov 24, '15 in Help Room

1 Reply

0 Votes

avatar image

MartinPerry007 asked

Model - get mesh component

Nov 15, '15 mesh·model·components

0 Replies

0 Votes

avatar image

psycketom published

Array of usable MonoBehaviour's selected from Project View

Nov 13, '15 instantiate·inspector·components

0 Replies

0 Votes

avatar image

mdubbya answered

When re-parenting instantiated object as child of current gameObject, why does GetComponents() not retrieve instantiated object's components?

Oct 17, '15 in Help Room

1 Reply

0 Votes

avatar image

theOtherHolmes commented

Any way to retrieve the *real* name of a script component? Closed

Oct 16, '15 components

1 Reply

0 Votes

avatar image

HarvesteR answered

Adding a component to an object over UNET?

Aug 14, '19 networking·components·addcomponent·command

2 Replies

1 Votes

avatar image

WILEz1975 asked

Delete all component but not Renderer/MeshFilter at RunTime

Sep 21, '15 in Help Room

0 Replies

0 Votes

avatar image

WillTex edited

How to not have a component add to an object during build time

Sep 11, '15 components·compile·buildpipeline

1 Reply

0 Votes

avatar image

jmgek commented

Dynamic AddComponent?

Aug 26, '15 components

3 Replies

0 Votes

avatar image

calebaker edited

Missing Built In Components After Deleting Animation Key

Aug 24, '15 in Help Room

0 Replies

0 Votes

avatar image

DoTA_KAMIKADzE answered

GetComponent, What is it ?

Aug 14, '15 c#·unity 5·javascript·variable·components

1 Reply

0 Votes

avatar image

wallenar commented

Component architecture problem

Jul 28, '15 unity 5·gameobject·components·architecture

0 Replies

0 Votes

avatar image

Hellium edited

Disable Component of all child GameObjects

Jun 29, '15 disable·child object·components

2 Replies

0 Votes

avatar image

mavv published

Creating Audio Source for different pitch

Jun 24, '15 audio·audiosource·components·pitch

0 Replies

0 Votes

avatar image

spiceboy9994 answered

Question about components in a list

May 28, '15 components

1 Reply

0 Votes

avatar image

angusmf edited

GetProperties returns Unity props instead of my class

Apr 28, '15 reflection·components

1 Reply

0 Votes

avatar image

DoTA_KAMIKADzE edited

More timer from same class

Apr 9, '15 c#·timer·components·custom class

1 Reply

0 Votes

avatar image

koriley published

enabling components

Apr 7, '15 unity5·components

0 Replies

0 Votes

avatar image

MarcosPortugal published

2D physics on game object made up of components

Apr 7, '15 2d·physics·components

0 Replies

0 Votes

avatar image

Taorcb published

How to make custom UI controls/components using C#?

Aug 26, '15 c#·ui·controls·custom·components

1 Reply

0 Votes

avatar image

CamoLeopard commented

Define game object.

Mar 3, '15 components

0 Replies

0 Votes

avatar image

LaDungDev commented

Copy all components from a GameObject and paste to another GameObject

May 21, '18 components

5 Replies

2 Votes

avatar image

goten000023 commented

can you access a script in a prefab and change its value

Jan 31, '15 c#·variable·prefabs·components

1 Reply

0 Votes

avatar image

hav_ngs_ru edited

How significant could be overhead if I split one "all-in-one" component into about 3..5 focused

Feb 2, '15 performance·components

1 Reply

0 Votes

avatar image

xxBarginsxx commented

Question! Why does the 'WheelCollider' Component act funny?

Jan 23, '15 wheelcollider·components·car physics·cars·scripting-underthehood

1 Reply

0 Votes

avatar image

KiraSensei commented

How to set false components to true?

Jan 7, '15 components·enabled·false·true

1 Reply

0 Votes

avatar image

Statement edited

Creating a GameObject using imported assets

Jan 5, '15 components

1 Reply

0 Votes

  • »
  • ‹
  • 6
  • 7
  • 8
  • 9
  • 10
  • ›
  • »

Followers

avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

相关主题

c# component gameobject inspector scripting problem editor gameobjects instantiate script. prefab javascript prefabs scripting beginner unity 5 architecture destroy array inheritance enabled objects dots animation variables animator collider


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges