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Components

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All Questions

  • Unanswered Questions
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hectorux answered

how to clone several game objects in a way that clone properties of one can be adjusted to match all others in scene view

Oct 29, '18 gameobject·editor·clone·components

1 Reply

0 Votes

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JavierIvan published

Can I Reference Object Components from another Scene?

Jan 26, '17 in Help Room

0 Replies

0 Votes

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FLASHDENMARK converted comment to answer

Problems with GetComponents

May 3, '14 getcomponent·guitext·components

1 Reply

0 Votes

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DoTA_KAMIKADzE edited

More timer from same class

Apr 9, '15 c#·timer·components·custom class

1 Reply

0 Votes

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wallenar commented

Component architecture problem

Jul 28, '15 unity 5·gameobject·components·architecture

0 Replies

0 Votes

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psycketom published

Array of usable MonoBehaviour's selected from Project View

Nov 13, '15 instantiate·inspector·components

0 Replies

0 Votes

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maxhetman asked

Outline for ui

Sep 20, '18 shader·mesh·components·outline

0 Replies

0 Votes

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birdbrain5 published

Unity can't see any scripts

Apr 2, '17 c#·inspector·error message·component·components

0 Replies

0 Votes

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AlexTemina commented

do something every time a Sprite is added to the Scene

Nov 24, '15 in Help Room

1 Reply

0 Votes

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Shultc published

Is there way to see component as code?

Mar 19, '14 terrain·components

0 Replies

0 Votes

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stevesan asked

Check RequireComponent on existing scenes/prefabs when new annotation is added?

Jul 8, '18 components·requirecomponent

0 Replies

1 Votes

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hadisajjadi commented

Component Is Heavy

Jun 9, '18 component·data·components·data storage

2 Replies

0 Votes

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McStene published

(Bolt) Can you collapse Variables in Inspector?

Jul 12, '21 inspector·editorgui·components·graph·organization

0 Replies

0 Votes

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tormentoarmagedoom commented

Create a clone without components at runtime

Feb 5, '19 in Help Room

0 Replies

1 Votes

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Skatola commented

how to access to a component previously removed and readded

Apr 29, '17 in Help Room

0 Replies

0 Votes

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losingisfun commented

can I get the script component of of itself without GetComponent()?

Aug 28, '17 c#·components

2 Replies

0 Votes

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Dolzen commented

Access a component variable with just a type

Mar 23, '18 variables·components·types

1 Reply

0 Votes

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TBruce edited

Multiplayer tutorial

Apr 18, '16 in Help Room

2 Replies

0 Votes

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spiceboy9994 answered

Question about components in a list

May 28, '15 components

1 Reply

0 Votes

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mdubbya answered

When re-parenting instantiated object as child of current gameObject, why does GetComponents() not retrieve instantiated object's components?

Oct 17, '15 in Help Room

1 Reply

0 Votes

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Statement edited

Creating a GameObject using imported assets

Jan 5, '15 components

1 Reply

0 Votes

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Kabaw commented

There is any way to know prior to the game execution if a GameObject has an specific set of components?

Mar 19, '17 getcomponent·components·design-patterns

2 Replies

0 Votes

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Noxury commented

Base class variables not initialized for sub class?

Aug 21, '17 nullreferenceexception·inheritance·components·initialization

1 Reply

1 Votes

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iDeally edited

Remove component instantly and add new one

Feb 2, '18 in Help Room

0 Replies

0 Votes

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Ym523 edited

Fading components that the mouse is not hovering over?

Jun 7, '18 in Help Room

0 Replies

0 Votes

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unity_0sdsWZad6Fwp-A answered

IL2CPP Compiled Application's scripts not working

Jun 23, '20 raycast·il2cpp·components·compilation·aot

1 Reply

0 Votes

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Danh-Ho edited

Will Instantiating prefab with many components slow my game?

Sep 22, '19 gameobject·instantiate·spawning·components·pooling

1 Reply

0 Votes

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WILEz1975 asked

Delete all component but not Renderer/MeshFilter at RunTime

Sep 21, '15 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Is this accurate? Scenes are composed of objects are composed of components are composed of assets

May 26, '17 assets·objects·components·general

1 Reply

0 Votes

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omriklein commented

Problems with VR components

Sep 15, '17 vr·components

1 Reply

0 Votes

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