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Components

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All Questions

  • Unanswered Questions
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Sabudum published

How to get objects with a specific component and store them in an array.

Nov 28, '14 javascript·array·components·get

2 Replies

0 Votes

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tanoshimi answered

Cant destroy object, dont know how to fix help pls

Nov 25, '14 transform·destroy·components

1 Reply

0 Votes

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zharik86 edited

Infinite Loop while Removing Components

Nov 15, '14 components·memory-leak

1 Reply

0 Votes

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richyrich commented

Conversion of GameObject with Component to Specific Type

Nov 13, '14 gameobject·type·components·conversion·casting

0 Replies

0 Votes

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drod7425 answered

Shortcuts for components

Nov 7, '14 components

1 Reply

0 Votes

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Josh Naylor commented

Component based architecture Unit, AI, Health, Attack Closed

Sep 19, '14 programming·attack·components·architecture·unit

0 Replies

0 Votes

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Kiwasi commented

Remove "this" Component

Sep 17, '14 destroy·components·this

1 Reply

1 Votes

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$$anonymous$$ commented

Game Over GUI

Aug 28, '14 gui·player·components·ondestroy

2 Replies

0 Votes

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sambomo100 published

Help with If statement INSIDE if statement!!

Jul 28, '14 update·function·components·if statement

2 Replies

0 Votes

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zerikscythe published

Retrieving Script component from gameobject.

Jul 18, '14 c#·instantiate·loading·components

0 Replies

0 Votes

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steven3Dim commented

Destroying Components from Editor Script Throwing MissingReferenceException Closed

Jun 22, '17 editor·exception·components

1 Reply

4 Votes

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FLASHDENMARK converted comment to answer

Problems with GetComponents

May 3, '14 getcomponent·guitext·components

1 Reply

0 Votes

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Mincemeat edited

Adding an unkown Component type to an Instantiated GameObject

May 3, '14 instantiate·components

3 Replies

0 Votes

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Kamuiyshirou published

Activate CollisionBox2D while attacking or not ?

Apr 29, '14 collision·attack·components

1 Reply

0 Votes

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eovento answered

Cannot enabled / disable a script component?

Apr 8, '19 inspector·components·cross

2 Replies

14 Votes

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Fornoreason1000 edited

NullReferenceException: Object reference not set to an instance of an object

Mar 22, '14 error message·nullreferenceexception·components

1 Reply

0 Votes

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Shultc published

Is there way to see component as code?

Mar 19, '14 terrain·components

0 Replies

0 Votes

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vexe edited

Save Components setting for reuse

May 13, '14 c#·editor-scripting·components

1 Reply

0 Votes

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Xxbz edited

Associate a data object to Monobehaviours with generic

Mar 8, '14 monobehaviour·components·generics

0 Replies

0 Votes

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giano574 answered

Destroying a gameobject using the transform component

Mar 7, '14 components

1 Reply

-1 Votes

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Iamdain published

If i disable a GameObject does all it's components get disabled also?

Mar 13, '16 gameobject·profiler·components·enabled·disabled

2 Replies

0 Votes

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MadToLove commented

How to disable blur effect C# script on my main camera from a JS script on another object?

Feb 18, '14 components

1 Reply

0 Votes

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ShadoX commented

Access to components and their variables in Array.

Jan 10, '14 array·variables·access·components

0 Replies

0 Votes

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ThatsAMorais commented

How to reference variables of the script type from another object?

Nov 30, '13 components·referencing

1 Reply

0 Votes

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GameVortex commented

How do you find a component type attached to a game object in the project view?

Nov 23, '13 project·components

1 Reply

0 Votes

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Roland1234 commented

Origin does not reset to 0,0,0, light component adds improperly

Nov 24, '13 transform·light·importing·components·origin

1 Reply

0 Votes

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mhdmnaina published

Two AudioSource Components on one Gameobject?

Apr 24, '15 audio·sound·audiosource·components

1 Reply

0 Votes

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vexe commented

Scripting Help

Oct 28, '13 components·scritping

1 Reply

0 Votes

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bpears commented

Does .SetActive work with components?

Oct 17, '13 setactive·components·enabled

1 Reply

0 Votes

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reberk commented

In an array of scripts, how to access their variables?

Oct 9, '13 array·components

2 Replies

0 Votes

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