• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Components

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

lighting asked

Assagning prefab with component to component

Apr 20, '16 prefabs·components·assign-variable

0 Replies

0 Votes

avatar image

Grey_Wolf9 commented

Adding different number of components to each level

Aug 15, '18 components·level-design

1 Reply

0 Votes

avatar image

MartinPerry007 asked

Model - get mesh component

Nov 15, '15 mesh·model·components

0 Replies

0 Votes

avatar image

TBruce commented

My enemy don't take damage.

May 4, '16 in Help Room

1 Reply

0 Votes

avatar image

bobisgod234 commented

UNet bugs all over the place, fixed after re-building the Player prefab.

Jun 1, '17 player·multiplayer-networking·bug-perhaps·components

0 Replies

0 Votes

avatar image

Aaronix asked

Certain components do not update in-game until refreshed in inspector

Dec 22, '20 c#·editor·animator·inspector·components

0 Replies

0 Votes

avatar image

GDGames0302 edited

How to get component value without using GetComponent() and Update()/FixedUpdate()?

Feb 13, '21 in Help Room

1 Reply

0 Votes

avatar image

LaGrangeEURL answered

Component gets disabled when parent changed

Oct 29, '21 parent·components·cards·disabled

1 Reply

0 Votes

avatar image

AlexTemina asked

How to make generic options in GameManager that, when changed, will apply to all components of that type?

May 9, '16 in Help Room

0 Replies

0 Votes

avatar image

nowletsstart asked

Is it Possible to Make RequiredComponents appear at the bottom of all components in the Inspector Window?

Oct 19, '18 editor·inspector·components

0 Replies

0 Votes

avatar image

Daniel-Talis commented

EnableDisableComponents

Dec 24, '18 components·keypress

2 Replies

0 Votes

avatar image

jgodfrey answered

Use of if(Component)

Apr 26, '16 in Help Room

1 Reply

0 Votes

avatar image

andrew-lukasik commented

Best Practices for Modifying Core Components,Best Practice for Editing Default Components?

Jun 6, '18 c#·spriterenderer·components

0 Replies

2 Votes

avatar image

brandoniscool715 commented

How would I figure out what type a component is,Getting the type of a component

Jun 28, '18 in Help Room

1 Reply

0 Votes

avatar image

mavv published

Creating Audio Source for different pitch

Jun 24, '15 audio·audiosource·components·pitch

0 Replies

0 Votes

avatar image

klisman answered

Make GameObject child of a child Closed

Mar 6, '16 in Help Room

1 Reply

0 Votes

avatar image

andrew-lukasik edited

Class as a member of IComponentData struct?

Aug 21, '20 components·dots

0 Replies

0 Votes

avatar image

hexagonius edited

Disable a group of scripts based on base class.

Apr 4, '17 in Help Room

0 Replies

0 Votes

avatar image

sangoku4 edited

Hi thanks in advance , i can't find the error in my code but my character can't stop from going up when i jump onto the platform i made which has a platform effector 2D applied to it

Sep 19, '20 in Help Room

0 Replies

0 Votes

avatar image

curtisdh0 commented

Generic use of Components through typeof(Component) | Convert from Unity's generic Component into a desired one

Apr 12, '21 in Help Room

1 Reply

0 Votes

avatar image

zemmac answered

How are components created in Unity?

Jun 12, '18 components·behaviour

2 Replies

0 Votes

avatar image

Actionkbob asked

Using ScriptableObjects to build ECS archetypes

Mar 11, '19 inspector·scriptableobject·components·architecture

0 Replies

1 Votes

avatar image

ENDAS_ORIGINAL commented

I want my 2D character to fall down as chain after he dies

Apr 29, '18 2d·animations·components·death·hingejoint2d

1 Reply

0 Votes

avatar image

BrassChuckle edited

How to enable components after disabling them through script?

Jan 12, '21 2d game·rigidbody2d·boxcollider2d·components

2 Replies

0 Votes

avatar image

TheyLeftMe4Dead answered

Trigger enabling component works in one statement but not another?

Jan 16, '17 in Help Room

1 Reply

0 Votes

avatar image

tatoyoda600 answered

How to disable any type of component?

Jul 26, '19 in Help Room

2 Replies

0 Votes

avatar image

Arkaid answered

Acess 1st degree children and the same components in them and children inside of the children?

Jan 17, '17 c#·children·components·game objects·many

2 Replies

0 Votes

avatar image

roman_sedition asked

Destroy components sequentially if it has Required Component Attribute

Aug 19, '21 in Help Room

0 Replies

0 Votes

avatar image

kiyoshi7 asked

adding Character controller

Feb 13, '17 in Help Room

0 Replies

0 Votes

avatar image

AntFitch rolled back

Animator data exactly the same, but animator doesn't work

Dec 15, '16 animator·components

1 Reply

0 Votes

  • »
  • ‹
  • 7
  • 8
  • 9
  • 10
  • 11
  • ›
  • »

Followers

avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

相关主题

c# component gameobject inspector scripting problem editor gameobjects instantiate script. prefab javascript prefabs scripting beginner unity 5 architecture destroy array inheritance enabled objects dots animation variables animator collider


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges