• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Connectedbody

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

RandomAndrei answered

Joint connected body not working

Nov 30, '20 rigidbody·ragdoll·joint·characterjoint·connectedbody

1 Reply

0 Votes

avatar image

superkolia5 answered

How to set the "Connected Body" of a HingeJoint 2D using Script?

Aug 26, '20 c#·rigidbody2d·hingejoint2d·connectedbody

1 Reply

0 Votes

avatar image

sharahamo edited

Physics for multiple connections - advice needed

Aug 9, '17 2d game·rigidbody2d·springjoint·fixedjoint·connectedbody

0 Replies

0 Votes

avatar image

SeaLeviathan commented

Problems with sending multiple raycasts at once

Jul 30, '17 physics·raycast·array·joints·connectedbody

1 Reply

0 Votes

avatar image

MultivariousTom published

Hinge joint connected body scripting issues

Nov 29, '16 hingejoint·hinge·hinge joint·connectedbody

1 Reply

0 Votes

avatar image

silentslack commented

HingeJoint.angle with connected body

Nov 2, '16 in Help Room

0 Replies

0 Votes

avatar image

elizzarf asked

How to grip a character with a rope ?

Sep 17, '16 in Help Room

0 Replies

0 Votes

avatar image

JedBeryll answered

How to get the World position of a connectedAnchor? (2d)

May 14, '16 c#·vector3·vector2·joints·connectedbody

1 Reply

0 Votes

avatar image

AaronDuke published

How do i Instantiate multiple game objects with Hinge joints that have there Connected body to the previous Instantiated game object?

Apr 22, '16 hingejoint·connectedbody

0 Replies

1 Votes

avatar image

vicciu5 asked

Hinge Joint strange behaviour

Jan 16, '16 car·hingejoint·wheels·connectedbody

0 Replies

0 Votes

avatar image

Dragonname edited

Connect hingejoint with collision object

Jul 12, '15 hingejoint2d·connectedbody

0 Replies

0 Votes

avatar image

DGKN edited

[Joints] How to set connectedbody using raycast ?

May 5, '15 raycast·joint·layer·connectedbody

0 Replies

0 Votes

avatar image

Prances commented

Problem trying to set "connected body" of Fixed Joint via script upon build

Feb 10, '15 rigidbody·iphone·joint·connectedbody

2 Replies

2 Votes

avatar image

mdolnik edited

How do you find out what connectedBody, a Rigidbody belongs to?

Aug 21, '13 rigidbody·destroy·disable·dependencies·connectedbody

0 Replies

0 Votes

avatar image

Eric5h5 commented

AddComponent returns null on iPhone but works fine in Editor

Nov 14, '12 crash·fixedjoint·connectedbody

0 Replies

0 Votes

avatar image

C3LT published

Problem assigning hj.connectedBody

Jul 13, '12 ragdoll·hingejoint·anchor·connectedbody

0 Replies

0 Votes

avatar image

bwheatley commented

connectedBody error when used in script

Jun 23, '12 connectedbody·missingfieldexception

1 Reply

0 Votes

avatar image

RunSwimFly published

How do you find a Joint from its connectedBody?

May 22, '12 joints·joint·connectedbody

1 Reply

3 Votes

avatar image

eric_c edited

Multiple conected bodies for joint?

Mar 23, '12 javascript·multiple·joint·fixedjoint·connectedbody

0 Replies

0 Votes

avatar image

ina asked

Hinges in an imported mesh

Dec 29, '11 prefab·import·hingejoint·hinge·connectedbody

0 Replies

0 Votes

avatar image

Clockwork Fromage commented

changing the connectedBody of a joint on another GO

Oct 14, '11 joints·connectedbody

0 Replies

0 Votes

avatar image

Aldwoni_legacy answered

Anchor at connectedbody

Jun 28, '11 position·hingejoint·anchor·connectedbody

1 Reply

1 Votes

avatar image

Bunny83 answered

Multiple connected body on fixed joint

Jun 24, '11 rigidbody·joint·fixed·connectedbody

1 Reply

0 Votes

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

hingejoint joint rigidbody joints fixedjoint ragdoll hinge raycast hingejoint2d c# rigidbody2d anchor hinge joint missingfieldexception rope dependencies iphone destroy object import angle prefab layer array readonly physics
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges