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Cpu Usage

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  • Unanswered Questions
avatar image

BigScary asked

How to debug or otherwise troubleshoot a specific graphics frame (not current)?

Feb 6, '19 rendering·performance optimization·drawing·cpu usage·frameskipping

0 Replies

0 Votes

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TDR150 asked

Inexplicable high CPU load

Jan 26, '19 in Help Room

0 Replies

0 Votes

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BrainByte answered

Unity 2018.3 on Mac OS using > 100% CPU while idle in editor mode

Jan 17, '19 mac·macosx·cpu·cpu usage·profiling

2 Replies

1 Votes

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silentlyreborn109 commented

High CPU usage

Jan 11, '19 in Help Room

1 Reply

0 Votes

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MisterKidX answered

VSync Decreases Performances?

Jan 1, '19 cpu usage

2 Replies

3 Votes

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Sandra-Burgle asked

Cpu 100%, crashes in build. Editor works fine. Why?

Dec 13, '18 build·crash·crashing·cpu·cpu usage

0 Replies

0 Votes

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bensilkstone asked

high graphics cpu usage

Nov 30, '18 graphics·cpu usage

0 Replies

0 Votes

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panthersfan34 asked

Minimizing spikes in Profiler?

Nov 28, '18 in Help Room

0 Replies

0 Votes

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RyanWorkAcc edited

Profiler.CollectGlobalStats high fps problem

Nov 27, '18 fps·profiler·cpu usage

0 Replies

0 Votes

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bromley commented

[ Coroutine: Move Next ] CPU usage

Nov 17, '18 fps·coroutine·yield·ienumerator·cpu usage

0 Replies

0 Votes

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Ultroman commented

[Unity 2018.2.4f1] Android "PreLateUpdate.EndGraphicsJobsLate" uses extremely much CPU time (Leightweight RenderPipeline)

Oct 29, '18 in Help Room

0 Replies

2 Votes

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hexagonius commented

100 percent cpu usage on play

Oct 26, '18 cpu usage

0 Replies

0 Votes

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mmssyy25 asked

how to i off load rendering to my gpu?

Oct 4, '18 rendering·performance·gpu·cpu·cpu usage

0 Replies

0 Votes

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artamon answered

High CPU Usage on GFX.processcommands

Oct 3, '18 profiler·cpu·cpu usage

1 Reply

0 Votes

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Fragmental answered

[solved]probelm of cpu usage when hide application by windwos.dll

Oct 2, '18 in Help Room

2 Replies

0 Votes

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NoDumbQuestion commented

High CPU usage when more then one tank deployed (Profiler file included)

Sep 25, '18 in Help Room

0 Replies

0 Votes

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soleron asked

Does the Progressive Lightmapper make use of 32 core CPUs?

Sep 10, '18 in Help Room

0 Replies

0 Votes

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bingob0y asked

What does Total Audio CPU Usage mean in the Profiler?

Aug 23, '18 cpu usage

0 Replies

0 Votes

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Davidblackberry1 commented

How can I reduce CPU cost of blocks in my Minecraft clone? Closed

Aug 23, '18 minecraft·block·cpu usage

1 Reply

-1 Votes

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Droid_22 edited

Unity Line renders taking up 80 ms

Aug 17, '18 in Help Room

0 Replies

0 Votes

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idbrii answered

UpdateScreenManagerAndInput, which takes almost cpu usage in a profiler

Aug 9, '18 in Help Room

2 Replies

0 Votes

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pkpkpkooo asked

Why the first method run is slower than after first run?

Jul 19, '18 in Help Room

0 Replies

0 Votes

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hectorux answered

Shortcuts to saving CPU and GPU?

Jun 27, '18 gpu·memory management·cpu usage

1 Reply

0 Votes

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Graysencw asked

over 90% cpu usage on new project

May 24, '18 in Help Room

0 Replies

0 Votes

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HappieAlex edited

Importing asset overloading cpu?

May 22, '18 in Help Room

0 Replies

4 Votes

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eb1jooz asked

Heavy computation, CPU and multi core

May 18, '18 in Help Room

0 Replies

0 Votes

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cariaga commented

Cpu usage is high in empty scene unity 2017.3.1f1 ?

May 3, '18 slow·version·cpu usage

0 Replies

0 Votes

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eyec4ndy asked

high cpu usage when using networking components

Mar 31, '18 in Help Room

0 Replies

0 Votes

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8bitgoose answered

Why does VR.WaitForGPU take up so much CPU time?

Mar 14, '18 in Help Room

2 Replies

3 Votes

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Dalsia edited

Are edge colliders too expensive to use frequently in 2D?

Feb 10, '18 collider2d·memory management·memory usage·cpu usage

0 Replies

0 Votes

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