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Culling

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All Questions

  • Unanswered Questions
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Delcast published

Multiple cameras, depths, and image effects!

May 15, '14 rendering·graphics·rendertexture·culling·image-effects

2 Replies

6 Votes

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ISlandFace commented

Frustum culling only stops rendering gameobjects to the left of the camera

Apr 20, '13 camera·culling·frustum·cam

0 Replies

0 Votes

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D3m0nE asked

Occlusion Area Not working..

Apr 17, '13 culling·occlusion·area

0 Replies

0 Votes

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samcsss commented

Preventing culling for particle systems?

Apr 9, '14 bounds·culling·particle-system

1 Reply

0 Votes

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Bunny83 commented

Is it possible to render a solid color where the Camera clips to the Near Clipping Plane?

Apr 11, '13 camera·shader·renderer·culling·clipping

1 Reply

0 Votes

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gato negro published

How do I handle Large Terrains in IOS?

May 4, '13 ios·terrain·culling·large

2 Replies

0 Votes

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Seth-Bergman edited

How do I make an object invisible to one other object?

Mar 14, '13 shader·materials·culling

1 Reply

0 Votes

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whebert commented

Moving Terrains causes severe lag, why?

Mar 9, '13 c#·movement·terrain·performance·culling

1 Reply

0 Votes

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dendens2 published

Prevent my gun from clipping with the camera

Mar 7, '13 fps·gun·culling

1 Reply

0 Votes

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EndlessWaves published

Hiding sections of arbitrary models that lie one side of a plane Wiki

Feb 26, '13 texture·transparency·alpha·culling·clipping

0 Replies

0 Votes

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Nomad5oul asked

Occlusion Culling with Static Mesh Render Object

Feb 13, '13 mesh·static·render·culling·occlusion

0 Replies

0 Votes

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Eric5h5 commented

frustum culling problem

Feb 4, '13 culling·frustum

1 Reply

0 Votes

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MD_Reptile edited

How do you write a flexible wireframe shader with backface culling?

Mar 12, '13 shader·vector·culling·vectrosity·wireframe

1 Reply

3 Votes

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dnick commented

How does terrain and tree culling work?

Nov 27, '13 culling

0 Replies

1 Votes

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shasaur_unity commented

FBX Character always has inverted normal's. Wiki

Apr 30, '22 normals·culling·inverted

2 Replies

0 Votes

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Julien-Lynge commented

Low fps with many objects even when not looking at them

Jan 8, '13 batching·culling·low fps·frustrum

0 Replies

0 Votes

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Chubzdoomer commented

How can I edit the built in shaders?

Oct 9, '14 shader·shaders·culling·hair

1 Reply

3 Votes

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JaydenM1997111 published

Changing Camera Culling Mask in Script *Javascript*

Dec 21, '12 camera·javascript·mask·culling

0 Replies

0 Votes

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Bunny83 commented

In Unity4 is it possible to apply the occlusion culling for procedural objects?

Dec 19, '12 culling·unity4·occlusion culling·occlusion-culling

1 Reply

0 Votes

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KevinCodes4Food answered

Detect if bounds are "partially" inside camera frustum

May 5, '14 bounds·culling·frustrum

2 Replies

1 Votes

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Screenhog commented

Render just one object

Dec 12, '12 graphics·culling·projector·render to texture

1 Reply

0 Votes

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adamvan101 commented

Rotate Terrain 180 Degrees for Ceiling? Wiki

Nov 19, '12 texture·terrain·normals·culling·invisible

1 Reply

1 Votes

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GLeBaTi answered

Edit Camera Culling Mask

Oct 1, '21 camera·culling

5 Replies

4 Votes

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RonHiler commented

OnBecameVisible() not working as I'd hoped

Nov 11, '12 culling·visibility·onbecamevisible

1 Reply

0 Votes

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Marrt commented

Only render objects behind specific object

Jul 23, '13 layers·culling·z-buffer

1 Reply

0 Votes

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bawenang commented

Animation not rendered when object is close to one another

Mar 4, '13 animation·rendering·culling

1 Reply

0 Votes

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Mahmoud Fayez commented

Normalized View Port changes on mobile build.

Jul 9, '13 camera·iphone·ipad·culling

0 Replies

0 Votes

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urliam asked

Camera not centered in mobile build

Oct 10, '12 camera·mobile·screen·culling

0 Replies

1 Votes

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Khada edited

How do off-camera gameobjects affect performance?

Sep 18, '12 camera·gameobject·performance·memory·culling

1 Reply

0 Votes

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Jessespike edited

animation won't complete unless mesh is visible in scene view, where ever main camera is looking

Sep 16, '12 animation·culling

1 Reply

0 Votes

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