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Culling

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All Questions

  • Unanswered Questions
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AlwaysSunny answered

LineRenderer objects are clipped/culled early

Aug 29, '14 bug·linerenderer·culling·clipping

1 Reply

0 Votes

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Fattie commented

Ways to optimize voxel generation like Minecraft

Sep 7, '12 vertices·culling·minecraft·chunks·faces

0 Replies

0 Votes

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Eric5h5 answered

Is there a way to make lightning?

Sep 1, '12 render·fade·culling·fog·lightning

1 Reply

2 Votes

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aldonaletto commented

How would I partially hide an object like a sphere if part of it falls behind or below a plane/object?

Aug 20, '12 culling·occlusion

0 Replies

0 Votes

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Griffo edited

Occlusion Culling

Aug 5, '12 culling·occlusion·occlusion culling

1 Reply

0 Votes

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ScroodgeM commented

Computational cost of using many Triggers (occlusion culling)

Jul 31, '12 trigger·culling·layer·basic·occlusion

1 Reply

0 Votes

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cowlinator answered

Partial object culling/cutoff

Feb 10, '15 shader·culling·hiding·half

2 Replies

1 Votes

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Eric5h5 commented

Does Unity cull away unused assets on build time?

Jul 11, '12 build·assets·size·culling

1 Reply

1 Votes

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Kibsgaard published

Cutting mesh colliders; Does Unity do culling automatically or do I make my own code?

Feb 11, '13 optimization·meshcollider·culling·physx

2 Replies

1 Votes

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glibdon published

What's the best way to animate a transparent image descending over a circular image?

Jul 2, '12 animation·mask·transparent·culling·circle

0 Replies

0 Votes

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NEWaGE published

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime? Wiki

Jun 29, '12 scene·culling·occlusion

0 Replies

0 Votes

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ScroodgeM answered

Lights and Culling Masks

Jul 23, '12 camera·lighting·layers·culling·minimap

1 Reply

0 Votes

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Berenger commented

How do you add something to your pass?

Jun 25, '12 mesh·render·culling·pass

1 Reply

0 Votes

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Drum answered

Two Levels of Directional Lighting For Different Cameras

Jun 24, '12 camera·lighting·culling·minimap

1 Reply

0 Votes

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kborowsk published

Disable Culling for Terrain

May 16, '12 terrain·mesh·disable·culling·frustum

0 Replies

1 Votes

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paulboutros edited

Why does my skinned meshes pop / disappear? Closed

Mar 30, '16 culling·disappear·3.5·skinned-mesh·popping

0 Replies

4 Votes

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ina asked

Preventing culling for large plane

May 7, '12 camera·culling

0 Replies

0 Votes

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Ben-BearFish commented

ParticleSystem/MeshParticleEmitter Optimisation and Culling.

Mar 1, '14 particle·culling·occlusion·emitter·optimisation

1 Reply

0 Votes

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DoubleElite commented

The "top" camera is removing image effects from the bottom.

Apr 6, '12 camera·culling·image-effects·unitypro

2 Replies

2 Votes

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adrenak commented

camera.layerCullDistances not working on gameobject with combinechildren

Apr 11, '12 camera·performance·culling·combinechildren

1 Reply

1 Votes

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Kryptos answered

Mesh properties greyed out

Apr 2, '12 mesh·culling·occlusion

1 Reply

0 Votes

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sandworm edited

Profiler clarifications and help

Mar 16, '12 animation·optimization·profiler·culling·sample

0 Replies

0 Votes

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Xatoku commented

Outer Glow

Feb 29, '12 effect·particle·culling·outline·glow

1 Reply

0 Votes

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Sabrino commented

shuriken particle system not rendering particles when off screen

Oct 18, '17 rendering·particles·particle system·culling·shuriken

7 Replies

4 Votes

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frenchfaso answered

creating custom occlusion culling?

Apr 22, '13 rendering·objects·culling·occlusion

2 Replies

0 Votes

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Zafir answered

layerCullSpherical

Dec 18, '17 culling·layer

1 Reply

0 Votes

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emongev commented

Reduce FPS Overhead using Unity3D Pro Daylight Water

Apr 26, '13 fps·water·culling

1 Reply

0 Votes

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robertbu edited

Shaders not working across projects?

Aug 7, '13 shaders·transparency·culling·project sharing

4 Replies

0 Votes

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ahunn published

Clickable controls and mesh strategy question

Jan 26, '12 culling·clickable

0 Replies

0 Votes

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TristanSchaaf commented

Cloth shader disabled?

Jan 16, '12 shader·culling·cloth·cull

1 Reply

0 Votes

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Related Topics

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