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Culling

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  • Unanswered Questions
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brianleake published

Textured object appears transparent in a textured sphere with front culling

Feb 13, '16 shader·texture·culling·alphablend

1 Reply

0 Votes

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Therian13 commented

shader material showing over every object.

Jul 24, '15 shader·shaders·culling·depthmask·zwrite

0 Replies

0 Votes

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alebasco edited

Detecting if object is Umbra culled Wiki

Jun 12, '15 renderer·culling·occlusion·occlusion culling

1 Reply

0 Votes

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FortisVenaliter answered

How To Cull Adjacent Transparent Faces

Jan 26, '17 transparency·culling

1 Reply

0 Votes

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ANTARES_XXI published

Occlusion Culling issue (works like Frustum Culling) Closed

Jan 8, '16 issue·culling·visibility·occlusion culling·frustrum

0 Replies

0 Votes

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KevRev commented

Disable mesh renderer of gameObject for one camera only (without use of culling masks)?

Apr 19, '19 in Help Room

0 Replies

1 Votes

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Tknoguyfication edited

Prevent material from rendering behind itself

Jan 16, '17 rendering·shaders·materials·layers·culling

0 Replies

0 Votes

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MakeCodeNow commented

Where To Learn Occlusion Culling Scripts

Sep 9, '14 camera·rendering·graphics·culling

1 Reply

0 Votes

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RLin asked

Force all objects to use LOD0?

Aug 10, '15 camera·distance·culling·lod·detail

0 Replies

0 Votes

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JavierRuidoRosa edited

Culling light with an invisible GameObject

Jul 12, '18 layers·culling·lights·volumetric

1 Reply

0 Votes

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OndrejP answered

Can i change Renderer.enabled from the Camera.OnPreCull?

May 11, '18 culling

1 Reply

1 Votes

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Leito published

Camera and LOD Issues

Jun 4, '14 camera·culling·lod

0 Replies

0 Votes

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pandey611 published

camera.layerCullDistances is not working in android devices

Nov 20, '15 android build·culling

1 Reply

0 Votes

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CameronT_Lanl published

Render an object or texture only near camera

Jun 10, '16 camera·rendering·culling

0 Replies

1 Votes

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abhinandand91 answered

How to further optimize this project?

May 9, '16 in Help Room

2 Replies

0 Votes

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matias_unity437 edited

Problems with Depth Normals and variable CullMode

Nov 13, '18 rendering·shaders·shader programming·culling·depth

0 Replies

0 Votes

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flogli asked

Hide Objects behind Wall (without using static Objects)

Nov 13, '18 graphics·culling·hide·occlusion culling

0 Replies

0 Votes

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Rimevel answered

World space canvases get culled in a weird way when moving camera.

Jun 8, '19 in Help Room

1 Reply

0 Votes

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CodesCove commented

How to disable frustum culling completely?

Nov 30, '21 rendering·windows·culling·frustum·unityengine.object

0 Replies

1 Votes

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thestrandedmoose answered

Standard Transparent shader does not cull properly

Apr 26, '19 culling

1 Reply

0 Votes

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michael-v published

Custom frusum culling

Nov 6, '13 culling

0 Replies

2 Votes

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ionside answered

root motion animation, model cull by camera

Mar 10, '16 camera·model·culling·root motion

1 Reply

0 Votes

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GracjanP1234 published

Can I cull objects from emissive lighting?

Jul 28, '16 lighting·materials·culling

0 Replies

1 Votes

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KalleRosendahl answered

Does anyone know why my rim shader effects water shader? Closed

Aug 19, '18 shader·shaders·culling·water4

1 Reply

0 Votes

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JDuaneJ asked

Should Sound Objects Be Included in Culling?

Dec 2, '14 optimization·sound·culling

0 Replies

0 Votes

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Patrykgazing asked

Frustum culling not working?

Aug 30, '18 sprite·sprites·spriterenderer·culling·frustum

0 Replies

0 Votes

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tsabobo answered

Unculled particle system rendering

Aug 12, '15 camera·particle system·render·particle·culling

1 Reply

0 Votes

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Ludius published

Rendering Slices of A Scene?

Jan 1, '15 3d·graphics·culling

0 Replies

0 Votes

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edwinmeyer47 published

How do I show objects behind a plane and hide them in front of the plane?

Apr 27, '19 shader·culling

0 Replies

0 Votes

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5imply commented

How do i make object when collided be cutted/culled?

Apr 29, '16 in Help Room

0 Replies

0 Votes

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camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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