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Culling

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  • Unanswered Questions
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efge edited

Object culling / masking

Jan 16, '12 culling·masking

1 Reply

0 Votes

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bangpr00 published

Is there a way that I can control the maximum number of Visable Skinned Mesh?

Jan 5, '12 culling·onbecameinvisible·onbecamevisible

0 Replies

0 Votes

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Hamesh81 answered

Best practices for developing optimized interiors for Unity?

Feb 5, '12 texture·optimization·culling·architecture·interior

2 Replies

2 Votes

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andrethriller commented

Occlusion, hiding an object within a transparent box.

Jul 12, '13 materials·transparency·normals·culling·occlusion

0 Replies

0 Votes

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Bunny83 converted answer to comment

Create a culling plane/box

Mar 27, '12 culling

1 Reply

1 Votes

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obsidian1269 published

Culling masks in deffered lighting

Nov 27, '11 lighting·rendering·mask·culling·deferred

1 Reply

0 Votes

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uni edited

Occlusion Culling Question

Nov 19, '11 culling·occlusion·frustrum

1 Reply

0 Votes

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altLinx commented

Camera Culling mask/ background color issue.

Nov 19, '11 camera·background·culling·overlay

0 Replies

0 Votes

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ScriptGirl commented

Culling/Vanishing point for aerial views in large scenes

Nov 12, '11 culling·lod

1 Reply

0 Votes

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KK commented

No performance boost on culling when using "CameraFacingBillboard"-script

Nov 14, '11 performance·culling·billboard

1 Reply

0 Votes

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Fattie commented

Mesh Culling

Dec 6, '11 camera·mesh·runtime·culling

0 Replies

1 Votes

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DaveA commented

Dynamic loading of occlusion culling, possible?

Sep 26, '11 dynamic·culling·occlusion

0 Replies

1 Votes

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jitwtttl published

updateWhenOffscreen/cullingType = AnimationCullingType.AlwaysAnimate not working

Mar 19, '15 animation·culling·skinnedmeshrenderer

3 Replies

0 Votes

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Waz edited

Semi transparent Object behind walls?

Aug 9, '11 camera·shader·render·transparent·culling

1 Reply

0 Votes

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hjherpoep answered

Turn Off/on culling mask by script?

Aug 7, '11 camera·disable·culling·enable

2 Replies

1 Votes

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pragmascript commented

dynamic mesh keeps disappearing

Mar 30, '20 mesh·culling·visibility·dynamic mesh

2 Replies

2 Votes

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Dreamora answered

Exclude layer from culling

Aug 8, '11 camera·culling·hide

1 Reply

0 Votes

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Colorfusion commented

Changing camera with different culling mask

Jul 11, '11 camera·change·mask·culling

1 Reply

0 Votes

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BerggreenDK answered

Occlusion Culling Bugs in 3.3 Pro

Oct 18, '11 bug·culling·occlusion

2 Replies

0 Votes

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Chris D answered

Hide part of mesh

Jun 27, '11 culling·delete·hide·geometry

1 Reply

0 Votes

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Josh707 commented

How to use two cameras, one for culling one for rendering

Feb 10, '13 camera·culling·clipping

2 Replies

0 Votes

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MountDoomTeam answered

What is the fastest way at runtime? instantiate? moving in/out camera? activate/deactivate?

Feb 3, '13 instantiate·optimization·culling·active·activate

1 Reply

0 Votes

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TowerOfBricks answered

Weird normals problem / model display Unity

Jun 1, '11 error·normals·culling·graphic

1 Reply

0 Votes

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raccit commented

Need to set updateWhenOffscreen, but no SkinnedMeshRenderer is present

Aug 3, '11 renderer·culling·meshrenderer·skinnedmeshrenderer

1 Reply

0 Votes

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ScriptGirl answered

LOD system with Partial object culling?

Nov 12, '11 android·optimization·culling·lod

2 Replies

0 Votes

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cortex asked

Backface Culling Unity

May 14, '11 ios·load·culling·backface

0 Replies

0 Votes

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yannminh edited

occlusion culling (Nearest big areas disappears)

May 12, '11 culling·occlusion

2 Replies

2 Votes

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segafan asked

Umbra Occlusion Culling on Android?

May 9, '11 android·culling·occlusion·pvs

1 Reply

0 Votes

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SisterKy edited

3ds max Attach poly problem with Occlusion Culling

Jul 19, '11 culling·occlusion·attach·polygon

0 Replies

0 Votes

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MC HALO asked

Help with layers?

May 9, '11 layers·mask·culling

1 Reply

0 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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