• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Culling

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

flaviusxvii edited

Problem with models and inside of them.

May 3, '11 culling·backface

4 Replies

0 Votes

avatar image

Gillissie asked

mesh from scratch disappearing if transform out of view

May 3, '11 mesh·render·culling·hidden

2 Replies

1 Votes

avatar image

aeroson edited

Occlusion culling in levels generated at runtime

Feb 4, '16 dynamic·culling·occlusion

2 Replies

0 Votes

avatar image

Proclyon commented

Occlusion culling doesn't works.

Apr 28, '11 culling·occlusion

1 Reply

0 Votes

avatar image

AAKLebanon edited

I want to walk into a cube !

Apr 10, '11 cube·culling·backface·backside

2 Replies

2 Votes

avatar image

n0rtygames commented

culling mask on camera ignores layer on lights?

Dec 3, '12 light·mask·culling·layer

1 Reply

0 Votes

avatar image

mfcas asked

Culling part of a sprite in Sprite Manager 2

Mar 22, '11 shader·sprite·graphics·culling·spritemanager2

1 Reply

1 Votes

avatar image

Zaapp commented

Occlusion Culling implementation problems

Jul 17, '11 culling·occlusion

1 Reply

1 Votes

avatar image

iNT3NTiiONz asked

Occlusion Culling question.

Mar 3, '11 rendering·culling·occlusion·preformance

1 Reply

0 Votes

avatar image

artician answered

Camera is culling terrain detail objects regardless of settings

Feb 22, '12 camera·terrain·grass·culling

6 Replies

0 Votes

avatar image

Orion 2 asked

Shadows from culled objects

Feb 26, '11 camera·shadows·shadow·culling

0 Replies

1 Votes

avatar image

Orion 2 asked

Making a culling mask from tags instead of layers

Feb 26, '11 layers·tags·culling

1 Reply

0 Votes

avatar image

ggappleid published

Does Unity Do "Portals"? (Not the Valve Game)

Dec 20, '11 graphics·optimization·culling·occlusion·portal

1 Reply

0 Votes

avatar image

speirso asked

lighting occlusion

Feb 16, '11 lighting·culling·occlusion

1 Reply

0 Votes

avatar image

IQpierce asked

Occlusion Culling: Preview vs. Production

Feb 15, '11 culling·occlusion·occlusionculling

1 Reply

1 Votes

avatar image

071813g answered

Unity Backface Culling

May 14, '12 maya·culling·modeling·backface

3 Replies

0 Votes

avatar image

JonManatee asked

Terrain Culled in RenderWithShader

Jan 18, '11 terrain·culling·renderwithshader

2 Replies

1 Votes

avatar image

christopher asked

How to use Occlusion culling

Jan 17, '11 culling·occlusion

1 Reply

0 Votes

avatar image

Johannes 2 asked

Unity Terrain Performance

Dec 29, '10 terrain·performance·culling

2 Replies

4 Votes

avatar image

noflyzone 3 asked

About "Occlosion Culling",Some questions, hoping to get help Wiki

Dec 26, '10 culling

3 Replies

0 Votes

avatar image

Kourosh asked

Occlussion culling baking error??

Dec 25, '10 error·runtime·culling

0 Replies

1 Votes

avatar image

Albert asked

How would you cull a water intersecting a ship when viewing inside?

Dec 21, '10 water·culling·ship

2 Replies

6 Votes

avatar image

dht1kna asked

backface culling

Dec 19, '10 maya·culling·invisible·backface·backside

1 Reply

0 Votes

avatar image

Statement edited

How can I optimize my range tests?

Dec 19, '10 optimization·lag·culling·range

1 Reply

1 Votes

avatar image

ptoinson asked

Reducing draw calls vs culling

Dec 6, '10 optimization·culling·drawcalls

1 Reply

2 Votes

avatar image

Linus commented

Culling With Terrain

Aug 14, '13 culling

2 Replies

1 Votes

avatar image

studibaker asked

Directional light is being pushy

Nov 29, '10 shadows·culling·free

1 Reply

0 Votes

avatar image

reissgrant asked

MeshFilter swap does not work with static mesh

Nov 27, '10 culling·lod

2 Replies

0 Votes

avatar image

RyuMaster answered

grass and tree culling

Aug 7, '11 terrain·size·tree·grass·culling

5 Replies

0 Votes

avatar image

animatormark asked

Occlusion culling buildings disappear

Nov 23, '10 culling·occlusion

0 Replies

1 Votes

  • »
  • ‹
  • 10
  • 11
  • 12
  • 13
  • 14
  • ›

Followers

avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges