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Culling

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Unanswered Questions

  • All Questions
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Namey5 commented

Manual culling of voxel faces?

Jun 23, '19 mesh·culling·procedural mesh·voxel·procedural generation

0 Replies

0 Votes

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creative_vlad asked

Triangle culling glitch

Jun 7, '19 in Help Room

0 Replies

0 Votes

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Garnica1999 published

How to disable an object from the camera when another object is rendered above?

May 31, '19 gameobject·culling

0 Replies

0 Votes

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CogentJin asked

Render 2 cameras with same depth. Not split screen.

May 31, '19 in Help Room

0 Replies

0 Votes

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Porcus edited

Camera Problems, Deactivate Culling and strange Graphical Glitches in Editor

May 25, '19 unity 5·camera·error message·glitch·culling

0 Replies

0 Votes

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AimonZ asked

Because of what may appear spikes in profiler?

May 11, '19 in Help Room

0 Replies

0 Votes

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Corentin_Fousset-Martial asked

Dynamically render/hide object individually for each camera in scene

Apr 27, '19 camera·multiplayer·rendering·layers·culling

0 Replies

0 Votes

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edwinmeyer47 published

How do I show objects behind a plane and hide them in front of the plane?

Apr 27, '19 shader·culling

0 Replies

0 Votes

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KevRev commented

Disable mesh renderer of gameObject for one camera only (without use of culling masks)?

Apr 19, '19 in Help Room

0 Replies

1 Votes

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ivangarciafilho edited

Light.layerShadowCullDistances not working

Mar 14, '19 in Help Room

0 Replies

1 Votes

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Hellium commented

Scene View Distance Culling?

Feb 3, '19 culling·sceneview

0 Replies

0 Votes

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LT23Live asked

Shader Forge - Stop culling objects that are behind specific objects

Dec 18, '18 shader·shaders·culling·cull

0 Replies

0 Votes

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unity_wh1FdBeIcLSBLg asked

Using Occlusion Culling with remotely downloaded Asset Package

Nov 22, '18 assetbundle·www·culling·occlusion culling·downloadable content

0 Replies

0 Votes

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matias_unity437 edited

Problems with Depth Normals and variable CullMode

Nov 13, '18 rendering·shaders·shader programming·culling·depth

0 Replies

0 Votes

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flogli asked

Hide Objects behind Wall (without using static Objects)

Nov 13, '18 graphics·culling·hide·occlusion culling

0 Replies

0 Votes

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frameshubstudio edited

Using two cameras to render different layers problem

Nov 6, '18 in Help Room

0 Replies

0 Votes

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JannickL edited

Drawing silhouette shader

Sep 1, '18 shader·shaders·shader programming·culling·shader writing

0 Replies

0 Votes

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Patrykgazing asked

Frustum culling not working?

Aug 30, '18 sprite·sprites·spriterenderer·culling·frustum

0 Replies

0 Votes

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Piyush_Pandey edited

How do I reduce resource cost of textured quads?

Aug 24, '18 texture·resources·culling·quads

0 Replies

0 Votes

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zevarito asked

Wrong culling at the end of animation

Aug 4, '18 in Help Room

0 Replies

0 Votes

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Captain_Pineapple asked

[Photon] Culling - SetIntrestGroups/SetSendingEnabled not working

Jul 24, '18 networking·network·photon·culling·sending

0 Replies

0 Votes

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Tritonmosquito asked

Problem with flipping !

May 14, '18 shader·sprites·culling·backface

0 Replies

1 Votes

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Guy_Yome edited

Cut through camera render and display LITERALLY NOTHINGNESS

Mar 11, '18 in Help Room

0 Replies

0 Votes

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BlankenshipM asked

Miegakure-esque Mesh culling?

Mar 8, '18 mesh·culling·range·games·slicing

0 Replies

0 Votes

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Allchemyst edited

How to display a canvas through multiple cameras + use camera culling mask with UI?

Sep 14, '17 in Help Room

0 Replies

1 Votes

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muniraj_143 asked

unity3d - large file with animations

Sep 13, '17 animation·fbx·culling·tris·polycount

0 Replies

0 Votes

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Nikaas commented

Unity Culling tiled Sprites

Sep 12, '17 camera·2d·sprite·culling·tiled

0 Replies

0 Votes

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Nianderfall asked

How to use camera cull in multiplayer

Jul 29, '17 in Help Room

0 Replies

0 Votes

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Vorterian published

my invertion of mesh.triangles is not working correctly, any idea why?

Jun 12, '17 in Help Room

0 Replies

0 Votes

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nakanotatuma published

What is the best way to display stereoscopic video file in Unity 5.6?

May 28, '17 oculus·culling·beta

0 Replies

0 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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