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Culling

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Unanswered Questions

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NEWaGE published

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime? Wiki

Jun 29, '12 scene·culling·occlusion

0 Replies

0 Votes

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Mahmoud Fayez commented

Normalized View Port changes on mobile build.

Jul 9, '13 camera·iphone·ipad·culling

0 Replies

0 Votes

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Kennyist commented

"Top" Depth only camera Culling effects bottom camera

Nov 23, '13 c#·camera·gui·guitexture·culling

0 Replies

0 Votes

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Julien-Lynge commented

Low fps with many objects even when not looking at them

Jan 8, '13 batching·culling·low fps·frustrum

0 Replies

0 Votes

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KaosKlown asked

How to ignore occlusion culling on specific renderer ?

Nov 8, '13 culling·occlusion

0 Replies

0 Votes

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adriankago published

Custom frustum culling with scissoring

Dec 5, '15 unity 5·camera·3d·culling·frustrum

0 Replies

0 Votes

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kat0r commented

Terrain Performance on Shaded Terrain

Oct 7, '13 terrain·performance·static·dynamic·culling

0 Replies

0 Votes

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cariaga commented

Occlusion culling and mesh combining possible and working?

Jan 22, '15 mesh·performance·culling·occlusion·combine

0 Replies

0 Votes

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Shameproof published

Unity equivalent of ARB_occlusion_query (glGetQueryObject)?

Nov 13, '13 graphics·culling·opengl·occlusion

0 Replies

0 Votes

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shongololo published

frustum culling hides particle system when origin off screen

Jun 8, '15 unity5·particlesystem·culling·frustum

0 Replies

0 Votes

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urliam asked

Camera not centered in mobile build

Oct 10, '12 camera·mobile·screen·culling

0 Replies

1 Votes

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GGeff commented

Shaders: Turn culling on/off by keyword

Jan 14, '15 shader·culling·keywords

0 Replies

2 Votes

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OttoClausen asked

Game Optimizing - Animators best practice?

Nov 2, '16 in Help Room

0 Replies

0 Votes

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ina asked

Preventing culling for large plane

May 7, '12 camera·culling

0 Replies

0 Votes

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RLin asked

Disable backface culling or double geometry?

Aug 8, '15 shader·culling·geometry·backface

0 Replies

0 Votes

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flamy commented

Terrain.CullAllTerrains() Performance

Feb 25, '14 performance·culling·terrain data

0 Replies

1 Votes

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D3m0nE asked

Occlusion Area Not working..

Apr 17, '13 culling·occlusion·area

0 Replies

0 Votes

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luci1B published

Occlusion culling at runtime

Apr 17, '14 runtime·culling·occlusion·occlusion culling

0 Replies

0 Votes

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Mads_AE published

Transparent shader, that masks transparent objeckts behind it

Mar 13, '14 transparent·culling·masking·shading

0 Replies

0 Votes

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Nikaas commented

Unity Culling tiled Sprites

Sep 12, '17 camera·2d·sprite·culling·tiled

0 Replies

0 Votes

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Catlard asked

Cullingmask issue.

Oct 3, '13 shader·texture·culling·viewport·masking

0 Replies

0 Votes

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mornst published

Forcing physics rigid bodies to calculate off screen?

Jul 14, '13 culling·rigidbody-collision·calculation·calling·offscreen

0 Replies

1 Votes

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barbe63 edited

Animation culling problem

Jan 21, '15 animator·culling

0 Replies

0 Votes

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ArmarageX asked

GameObject Instantiated Off Camera

Oct 26, '13 camera·gameobject·instantiate·culling·active

0 Replies

0 Votes

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luci1B published

Occlusion culling at runtime / in AssetBundle

Apr 16, '14 assetbundle·runtime·culling·occlusion

0 Replies

1 Votes

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SturdyHelmetGames edited

Using depth textures

Feb 16, '14 rendertexture·mask·culling·depth-buffer

0 Replies

0 Votes

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Sajidfarooq commented

My objects are rendered even though I can't see them on screen

May 24, '14 rendering·culling

0 Replies

1 Votes

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UrielKane commented

hiding particles near camera / adjusting near clipping plane per layer?

Dec 29, '16 particles·culling·culling mask·clipping plane

0 Replies

1 Votes

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funkyboy published

Use material with transparency to mask lensflare

Apr 28, '14 transparency·alpha·culling·masking·flare

0 Replies

0 Votes

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artie asked

Can a shader cull by plane or volume test?

Dec 10, '13 shader·renderer·plane·culling·volume

0 Replies

1 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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