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Culling

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Unanswered Questions

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jibrangillani11 published

How to know when a plane's back face is being culled?

May 23, '17 culling·backface

0 Replies

0 Votes

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krisventure commented

Unity profiler + Gear VR oscillating rendering speed despite no change in image

May 2, '17 rendering·vr·profiler·performance optimization·culling

0 Replies

0 Votes

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nyonge asked

Extruded Surface Shader + Inner Fill Color

Mar 29, '17 shader·shaders·culling·outline·surface

0 Replies

0 Votes

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Tknoguyfication edited

Prevent material from rendering behind itself

Jan 16, '17 rendering·shaders·materials·layers·culling

0 Replies

0 Votes

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VinnieH01 edited

Frustrum culling and Gpu instancing.

Dec 22, '16 culling·surface shader·instancing·frustrum·frustrumculling

0 Replies

0 Votes

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tomekkie2 commented

How to not render objects within certain distance of camera?

Dec 7, '16 culling·near

0 Replies

0 Votes

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Dream168 published

Enable / Disable Static Object's Parent At Runtime

Dec 7, '16 culling

0 Replies

0 Votes

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OttoClausen asked

Game Optimizing - Animators best practice?

Nov 2, '16 in Help Room

0 Replies

0 Votes

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UrielKane commented

hiding particles near camera / adjusting near clipping plane per layer?

Dec 29, '16 particles·culling·culling mask·clipping plane

0 Replies

1 Votes

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GracjanP1234 published

Can I cull objects from emissive lighting?

Jul 28, '16 lighting·materials·culling

0 Replies

1 Votes

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zak666 asked

Unity Ask Camera ruling checked but can still see game object.

Jul 8, '16 layers·culling

0 Replies

0 Votes

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Asgardr commented

Unity 5 - Occlusion culling 2D error

Jun 30, '16 error message·2d sprites·culling

0 Replies

0 Votes

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Gua asked

Culling objects using Lod Groups, best practices?

Jun 15, '16 culling·lodgroup

0 Replies

0 Votes

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CameronT_Lanl published

Render an object or texture only near camera

Jun 10, '16 camera·rendering·culling

0 Replies

1 Votes

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5imply commented

How do i make object when collided be cutted/culled?

Apr 29, '16 in Help Room

0 Replies

0 Votes

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Namey5 commented

Aboard The Lookinglass like shader

Apr 8, '16 in Help Room

0 Replies

0 Votes

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aaron95j published

cull by clipping plane in world coords

Mar 28, '16 unity 5·camera·culling·worldspace

0 Replies

0 Votes

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diglungdig published

Render an layer from the position of player to a specific distance

Feb 16, '16 camera·culling·layer·layermask·culling mask

0 Replies

0 Votes

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ComradeDavidoff published

Unity OSVR culling mask problem

Dec 14, '15 vr·culling·cameras·stereoscopic

0 Replies

0 Votes

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d3st1ny33 asked

layerCullDistance and rotation

Dec 6, '15 in Help Room

0 Replies

0 Votes

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adriankago published

Custom frustum culling with scissoring

Dec 5, '15 unity 5·camera·3d·culling·frustrum

0 Replies

0 Votes

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Cherno edited

How to prevent object disappearing when its pivot is transited out of camera's viewport

Oct 14, '15 camera·sprite·culling·disappear

0 Replies

0 Votes

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Designopolis published

Connecting the horizon scenery and skybox at high altitutde: is this an appropriate use of culling masks?

Sep 9, '15 scene·skybox·culling·culling mask

0 Replies

0 Votes

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Evansbsr commented

Make anything surrounding sprite invisible?

Aug 16, '15 sprites·culling

0 Replies

0 Votes

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RLin asked

Force all objects to use LOD0?

Aug 10, '15 camera·distance·culling·lod·detail

0 Replies

0 Votes

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RLin asked

Disable backface culling or double geometry?

Aug 8, '15 shader·culling·geometry·backface

0 Replies

0 Votes

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Therian13 commented

shader material showing over every object.

Jul 24, '15 shader·shaders·culling·depthmask·zwrite

0 Replies

0 Votes

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SteelBlade published

UI masking in a jet fighter HUD

Jul 13, '15 camera·ui·shader·graphics·culling

0 Replies

0 Votes

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PatrikL published

Shadow-casting issues with two almost identical shaders

Jul 7, '15 shader·shadow·culling·shadow bug

0 Replies

0 Votes

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shongololo published

frustum culling hides particle system when origin off screen

Jun 8, '15 unity5·particlesystem·culling·frustum

0 Replies

0 Votes

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camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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