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Culling

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Unanswered Questions

  • All Questions
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SquigglyFrog asked

Culling, cameras and viewports and clipping issues, Oh my!

Feb 2, '15 camera·culling·viewport·clipping

0 Replies

0 Votes

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tomekkie2 commented

How to not render objects within certain distance of camera?

Dec 7, '16 culling·near

0 Replies

0 Votes

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Kajos asked

Flickering when entering model

Jul 24, '13 model·vertex·culling

0 Replies

0 Votes

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unity_wh1FdBeIcLSBLg asked

Using Occlusion Culling with remotely downloaded Asset Package

Nov 22, '18 assetbundle·www·culling·occlusion culling·downloadable content

0 Replies

0 Votes

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Carrotpie asked

CullScriptable CreateSharedRenderScene eats up CPU

May 19, '20 in Help Room

0 Replies

0 Votes

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Cherno edited

How to prevent object disappearing when its pivot is transited out of camera's viewport

Oct 14, '15 camera·sprite·culling·disappear

0 Replies

0 Votes

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Gua asked

Culling objects using Lod Groups, best practices?

Jun 15, '16 culling·lodgroup

0 Replies

0 Votes

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nyonge asked

Extruded Surface Shader + Inner Fill Color

Mar 29, '17 shader·shaders·culling·outline·surface

0 Replies

0 Votes

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SteelBlade published

UI masking in a jet fighter HUD

Jul 13, '15 camera·ui·shader·graphics·culling

0 Replies

0 Votes

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Maxii asked

Create Camera Frustrum planes for specific layer Wiki

Jan 9, '14 layers·culling·frustrum·frustrumculling

0 Replies

1 Votes

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0x25 published

LOD not improving performance as much as it should, see profiler screenshots

Jan 20, '15 performance·profiler·oculus·culling·lod

0 Replies

0 Votes

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Dream168 published

Enable / Disable Static Object's Parent At Runtime

Dec 7, '16 culling

0 Replies

0 Votes

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BearShark1993 commented

My HUD disappears when switching cameras.

May 3, '14 camera·layers·culling·hud·camera-scrolling

0 Replies

0 Votes

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Asgardr commented

Unity 5 - Occlusion culling 2D error

Jun 30, '16 error message·2d sprites·culling

0 Replies

0 Votes

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KodyM published

Making a Camera (Bloom) Effect Appear behind UI

Jun 1, '15 camera·ui·effect·culling·bloom

0 Replies

0 Votes

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AdamLacko asked

[URP] How to cull front faces of the mesh when viewing through its culled backfaces?

Jul 24, '20 shaders·culling·backface

0 Replies

0 Votes

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Namey5 commented

Manual culling of voxel faces?

Jun 23, '19 mesh·culling·procedural mesh·voxel·procedural generation

0 Replies

0 Votes

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BDX777 asked

Dynamic moving occluder?

Aug 15, '14 dynamic·moving·culling·occlusion

0 Replies

0 Votes

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Xarbrough commented

Render GL Lines w/ Culling

Jun 28, '17 linerenderer·culling·gl

0 Replies

1 Votes

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Leroterr edited

Seperate Shadow Strengths from different objects?

May 31, '14 shader·object·shadow·layers·culling

0 Replies

0 Votes

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VinnieH01 edited

Frustrum culling and Gpu instancing.

Dec 22, '16 culling·surface shader·instancing·frustrum·frustrumculling

0 Replies

0 Votes

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Captain_Pineapple asked

[Photon] Culling - SetIntrestGroups/SetSendingEnabled not working

Jul 24, '18 networking·network·photon·culling·sending

0 Replies

0 Votes

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Therian13 commented

shader material showing over every object.

Jul 24, '15 shader·shaders·culling·depthmask·zwrite

0 Replies

0 Votes

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KevRev commented

Disable mesh renderer of gameObject for one camera only (without use of culling masks)?

Apr 19, '19 in Help Room

0 Replies

1 Votes

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Tknoguyfication edited

Prevent material from rendering behind itself

Jan 16, '17 rendering·shaders·materials·layers·culling

0 Replies

0 Votes

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RLin asked

Force all objects to use LOD0?

Aug 10, '15 camera·distance·culling·lod·detail

0 Replies

0 Votes

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Leito published

Camera and LOD Issues

Jun 4, '14 camera·culling·lod

0 Replies

0 Votes

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CameronT_Lanl published

Render an object or texture only near camera

Jun 10, '16 camera·rendering·culling

0 Replies

1 Votes

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matias_unity437 edited

Problems with Depth Normals and variable CullMode

Nov 13, '18 rendering·shaders·shader programming·culling·depth

0 Replies

0 Votes

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flogli asked

Hide Objects behind Wall (without using static Objects)

Nov 13, '18 graphics·culling·hide·occlusion culling

0 Replies

0 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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