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Culling

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Unanswered Questions

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KodyM published

Making a Camera (Bloom) Effect Appear behind UI

Jun 1, '15 camera·ui·effect·culling·bloom

0 Replies

0 Votes

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maccabbe commented

Turn culling off on the Transparent / Cutout / Diffuse Shader

Mar 20, '15 shader·culling·cutout

0 Replies

0 Votes

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El Maxo commented

Make sure Item never culled

Feb 13, '15 shader·culling·culling mask

0 Replies

0 Votes

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SquigglyFrog asked

Culling, cameras and viewports and clipping issues, Oh my!

Feb 2, '15 camera·culling·viewport·clipping

0 Replies

0 Votes

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barbe63 edited

Animation culling problem

Jan 21, '15 animator·culling

0 Replies

0 Votes

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0x25 published

LOD not improving performance as much as it should, see profiler screenshots

Jan 20, '15 performance·profiler·oculus·culling·lod

0 Replies

0 Votes

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Xarbrough commented

Render GL Lines w/ Culling

Jun 28, '17 linerenderer·culling·gl

0 Replies

1 Votes

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Ludius published

Rendering Slices of A Scene?

Jan 1, '15 3d·graphics·culling

0 Replies

0 Votes

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JDuaneJ asked

Should Sound Objects Be Included in Culling?

Dec 2, '14 optimization·sound·culling

0 Replies

0 Votes

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Sybaris published

Massive performance drop when placing same mesh in same position

Nov 26, '14 mesh·shadows·culling·framerate drops

0 Replies

0 Votes

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riverdore published

Looking through a GO's shape to Cull in certain GOs

Sep 14, '14 culling

0 Replies

0 Votes

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Slobdell commented

Mecanim partial culling?

Aug 18, '14 mecanim·culling

0 Replies

0 Votes

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cariaga commented

Occlusion culling and mesh combining possible and working?

Jan 22, '15 mesh·performance·culling·occlusion·combine

0 Replies

0 Votes

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BDX777 asked

Dynamic moving occluder?

Aug 15, '14 dynamic·moving·culling·occlusion

0 Replies

0 Votes

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Leito published

Camera and LOD Issues

Jun 4, '14 camera·culling·lod

0 Replies

0 Votes

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Leroterr edited

Seperate Shadow Strengths from different objects?

May 31, '14 shader·object·shadow·layers·culling

0 Replies

0 Votes

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GGeff commented

Shaders: Turn culling on/off by keyword

Jan 14, '15 shader·culling·keywords

0 Replies

2 Votes

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BearShark1993 commented

My HUD disappears when switching cameras.

May 3, '14 camera·layers·culling·hud·camera-scrolling

0 Replies

0 Votes

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funkyboy published

Use material with transparency to mask lensflare

Apr 28, '14 transparency·alpha·culling·masking·flare

0 Replies

0 Votes

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luci1B published

Occlusion culling at runtime

Apr 17, '14 runtime·culling·occlusion·occlusion culling

0 Replies

0 Votes

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luci1B published

Occlusion culling at runtime / in AssetBundle

Apr 16, '14 assetbundle·runtime·culling·occlusion

0 Replies

1 Votes

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Alexrose12345 asked

Stop "offscreen" sprites from being culled

Apr 9, '14 shaders·culling

0 Replies

0 Votes

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Mads_AE published

Transparent shader, that masks transparent objeckts behind it

Mar 13, '14 transparent·culling·masking·shading

0 Replies

0 Votes

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WTPS edited

How to make Occlusion Culling for SpriteRenderer ?

Jun 17, '14 sprite·render·culling·occlusion

0 Replies

1 Votes

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SturdyHelmetGames edited

Using depth textures

Feb 16, '14 rendertexture·mask·culling·depth-buffer

0 Replies

0 Votes

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Maxii asked

Create Camera Frustrum planes for specific layer Wiki

Jan 9, '14 layers·culling·frustrum·frustrumculling

0 Replies

1 Votes

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artie asked

Can a shader cull by plane or volume test?

Dec 10, '13 shader·renderer·plane·culling·volume

0 Replies

1 Votes

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Kennyist commented

"Top" Depth only camera Culling effects bottom camera

Nov 23, '13 c#·camera·gui·guitexture·culling

0 Replies

0 Votes

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Shameproof published

Unity equivalent of ARB_occlusion_query (glGetQueryObject)?

Nov 13, '13 graphics·culling·opengl·occlusion

0 Replies

0 Votes

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KaosKlown asked

How to ignore occlusion culling on specific renderer ?

Nov 8, '13 culling·occlusion

0 Replies

0 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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