• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Culling

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

michael-v published

Custom frusum culling

Nov 6, '13 culling

0 Replies

2 Votes

avatar image

ArmarageX asked

GameObject Instantiated Off Camera

Oct 26, '13 camera·gameobject·instantiate·culling·active

0 Replies

0 Votes

avatar image

kat0r commented

Terrain Performance on Shaded Terrain

Oct 7, '13 terrain·performance·static·dynamic·culling

0 Replies

0 Votes

avatar image

flamy commented

Terrain.CullAllTerrains() Performance

Feb 25, '14 performance·culling·terrain data

0 Replies

1 Votes

avatar image

Catlard asked

Cullingmask issue.

Oct 3, '13 shader·texture·culling·viewport·masking

0 Replies

0 Votes

avatar image

Sajidfarooq commented

My objects are rendered even though I can't see them on screen

May 24, '14 rendering·culling

0 Replies

1 Votes

avatar image

mathmos_ asked

Image effects do not work when rendering with multiple cameras

Aug 14, '13 camera·rendering·culling·depth-buffer·image-effects

0 Replies

3 Votes

avatar image

Kajos asked

Flickering when entering model

Jul 24, '13 model·vertex·culling

0 Replies

0 Votes

avatar image

zibtemp published

Culling Masks with Deferred Lighting

Jul 20, '13 rendering·culling·forward·deferred

0 Replies

0 Votes

avatar image

mornst published

Forcing physics rigid bodies to calculate off screen?

Jul 14, '13 culling·rigidbody-collision·calculation·calling·offscreen

0 Replies

1 Votes

avatar image

whydoidoit commented

Objects behind transparent objects (sometimes) not drawn. Wiki

May 1, '13 transparency·transparent·culling·depth·sort

0 Replies

0 Votes

avatar image

ISlandFace commented

Frustum culling only stops rendering gameobjects to the left of the camera

Apr 20, '13 camera·culling·frustum·cam

0 Replies

0 Votes

avatar image

D3m0nE asked

Occlusion Area Not working..

Apr 17, '13 culling·occlusion·area

0 Replies

0 Votes

avatar image

EndlessWaves published

Hiding sections of arbitrary models that lie one side of a plane Wiki

Feb 26, '13 texture·transparency·alpha·culling·clipping

0 Replies

0 Votes

avatar image

Nomad5oul asked

Occlusion Culling with Static Mesh Render Object

Feb 13, '13 mesh·static·render·culling·occlusion

0 Replies

0 Votes

avatar image

dnick commented

How does terrain and tree culling work?

Nov 27, '13 culling

0 Replies

1 Votes

avatar image

Julien-Lynge commented

Low fps with many objects even when not looking at them

Jan 8, '13 batching·culling·low fps·frustrum

0 Replies

0 Votes

avatar image

JaydenM1997111 published

Changing Camera Culling Mask in Script *Javascript*

Dec 21, '12 camera·javascript·mask·culling

0 Replies

0 Votes

avatar image

Mahmoud Fayez commented

Normalized View Port changes on mobile build.

Jul 9, '13 camera·iphone·ipad·culling

0 Replies

0 Votes

avatar image

urliam asked

Camera not centered in mobile build

Oct 10, '12 camera·mobile·screen·culling

0 Replies

1 Votes

avatar image

Fattie commented

Ways to optimize voxel generation like Minecraft

Sep 7, '12 vertices·culling·minecraft·chunks·faces

0 Replies

0 Votes

avatar image

aldonaletto commented

How would I partially hide an object like a sphere if part of it falls behind or below a plane/object?

Aug 20, '12 culling·occlusion

0 Replies

0 Votes

avatar image

glibdon published

What's the best way to animate a transparent image descending over a circular image?

Jul 2, '12 animation·mask·transparent·culling·circle

0 Replies

0 Votes

avatar image

NEWaGE published

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime? Wiki

Jun 29, '12 scene·culling·occlusion

0 Replies

0 Votes

avatar image

kborowsk published

Disable Culling for Terrain

May 16, '12 terrain·mesh·disable·culling·frustum

0 Replies

1 Votes

avatar image

ina asked

Preventing culling for large plane

May 7, '12 camera·culling

0 Replies

0 Votes

avatar image

sandworm edited

Profiler clarifications and help

Mar 16, '12 animation·optimization·profiler·culling·sample

0 Replies

0 Votes

avatar image

ahunn published

Clickable controls and mesh strategy question

Jan 26, '12 culling·clickable

0 Replies

0 Votes

avatar image

bangpr00 published

Is there a way that I can control the maximum number of Visable Skinned Mesh?

Jan 5, '12 culling·onbecameinvisible·onbecamevisible

0 Replies

0 Votes

avatar image

andrethriller commented

Occlusion, hiding an object within a transparent box.

Jul 12, '13 materials·transparency·normals·culling·occlusion

0 Replies

0 Votes

  • »
  • ‹
  • 2
  • 3
  • 4
  • 5
  • 6
  • ›

Followers

avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges