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Culling

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All Questions

  • Unanswered Questions
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Evansbsr commented

Make anything surrounding sprite invisible?

Aug 16, '15 sprites·culling

0 Replies

0 Votes

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RLin asked

Force all objects to use LOD0?

Aug 10, '15 camera·distance·culling·lod·detail

0 Replies

0 Votes

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RLin asked

Disable backface culling or double geometry?

Aug 8, '15 shader·culling·geometry·backface

0 Replies

0 Votes

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Teku-Studios commented

[5.1.2f1] Unnecessarily agressive culling - how to tweak it?

Dec 11, '15 graphics·particles·sprites·culling

1 Reply

0 Votes

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ewoudwerf commented

Simple cut shader: determine if fragment is inside another sphere?

Feb 4, '19 shader·culling·fragment

3 Replies

1 Votes

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Desktopdaydreams commented

Occlusion Culling not working, only frustum culling

Aug 25, '15 culling·occlusion culling·cull·frustrumculling

3 Replies

0 Votes

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Therian13 commented

shader material showing over every object.

Jul 24, '15 shader·shaders·culling·depthmask·zwrite

0 Replies

0 Votes

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SteelBlade published

UI masking in a jet fighter HUD

Jul 13, '15 camera·ui·shader·graphics·culling

0 Replies

0 Votes

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Dave-Carlile commented

How to keep a gameObject from rendering

Jul 7, '15 culling·occlusion·planet

2 Replies

2 Votes

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PatrikL published

Shadow-casting issues with two almost identical shaders

Jul 7, '15 shader·shadow·culling·shadow bug

0 Replies

0 Votes

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GXMark answered

How do I assign the cull threshold on LODGroup in C#?

Sep 6, '18 culling

2 Replies

2 Votes

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Owen-Reynolds commented

How to render objects outside the camera's view?

Jun 24, '15 camera·rendering·culling·fieldofview

1 Reply

0 Votes

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alebasco edited

Detecting if object is Umbra culled Wiki

Jun 12, '15 renderer·culling·occlusion·occlusion culling

1 Reply

0 Votes

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shongololo published

frustum culling hides particle system when origin off screen

Jun 8, '15 unity5·particlesystem·culling·frustum

0 Replies

0 Votes

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Sirhaian commented

Particle System Particles disappear when game object transform is off screen

Jan 21, '16 unity5·particlesystem·culling·frustum

2 Replies

0 Votes

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HaBe edited

Occlusion Culling disables my point lights.

Jan 26, '18 culling·lights·occlusion

4 Replies

0 Votes

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KodyM published

Making a Camera (Bloom) Effect Appear behind UI

Jun 1, '15 camera·ui·effect·culling·bloom

0 Replies

0 Votes

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Cherno answered

How to merge two images at runtime?

May 21, '15 shaders·culling·image effects·culling mask

1 Reply

0 Votes

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RLin commented

Make material always culled.

May 12, '15 shader·rendering·material·culling·processing

1 Reply

0 Votes

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OndrejP answered

Can i change Renderer.enabled from the Camera.OnPreCull?

May 11, '18 culling

1 Reply

1 Votes

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Namey5 answered

Render back faces in deferred

Mar 27, '16 unity 5·shader·material·culling·deferred

1 Reply

0 Votes

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maccabbe commented

Turn culling off on the Transparent / Cutout / Diffuse Shader

Mar 20, '15 shader·culling·cutout

0 Replies

0 Votes

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Zakari answered

Skybox uses 1.7k Tris and 5.0k Verts even if occluded?

Oct 10, '17 unity 5·skybox·performance optimization·culling·sky

1 Reply

5 Votes

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El Maxo commented

Make sure Item never culled

Feb 13, '15 shader·culling·culling mask

0 Replies

0 Votes

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RandomThought published

Light culling mask limit

Jan 8, '16 light·mask·culling

1 Reply

1 Votes

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SquigglyFrog asked

Culling, cameras and viewports and clipping issues, Oh my!

Feb 2, '15 camera·culling·viewport·clipping

0 Replies

0 Votes

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barbe63 edited

Animation culling problem

Jan 21, '15 animator·culling

0 Replies

0 Votes

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0x25 published

LOD not improving performance as much as it should, see profiler screenshots

Jan 20, '15 performance·profiler·oculus·culling·lod

0 Replies

0 Votes

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Xarbrough commented

Render GL Lines w/ Culling

Jun 28, '17 linerenderer·culling·gl

0 Replies

1 Votes

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Ludius published

Rendering Slices of A Scene?

Jan 1, '15 3d·graphics·culling

0 Replies

0 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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