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Culling

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All Questions

  • Unanswered Questions
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Proclyon commented

Occlusion culling doesn't works.

Apr 28, '11 culling·occlusion

1 Reply

0 Votes

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ScriptGirl commented

Culling/Vanishing point for aerial views in large scenes

Nov 12, '11 culling·lod

1 Reply

0 Votes

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reissgrant asked

MeshFilter swap does not work with static mesh

Nov 27, '10 culling·lod

2 Replies

0 Votes

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ina commented

Detecting when camera's near clip plane is hit

Sep 26, '14 camera·rigidbody·raycasthit·culling·nearclipplane

2 Replies

0 Votes

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whebert commented

Moving Terrains causes severe lag, why?

Mar 9, '13 c#·movement·terrain·performance·culling

1 Reply

0 Votes

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kborowsk published

Disable Culling for Terrain

May 16, '12 terrain·mesh·disable·culling·frustum

0 Replies

1 Votes

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SisterKy edited

3ds max Attach poly problem with Occlusion Culling

Jul 19, '11 culling·occlusion·attach·polygon

0 Replies

0 Votes

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KK commented

No performance boost on culling when using "CameraFacingBillboard"-script

Nov 14, '11 performance·culling·billboard

1 Reply

0 Votes

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mathmos_ asked

Image effects do not work when rendering with multiple cameras

Aug 14, '13 camera·rendering·culling·depth-buffer·image-effects

0 Replies

3 Votes

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dnick commented

How does terrain and tree culling work?

Nov 27, '13 culling

0 Replies

1 Votes

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Owen-Reynolds commented

Culling faces from models in the unity editor viewport?

Apr 1, '16 editor·culling·viewport·lod·faces

1 Reply

0 Votes

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Orion 2 asked

Shadows from culled objects

Feb 26, '11 camera·shadows·shadow·culling

0 Replies

1 Votes

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unimechanic converted comment to answer

Dynamic Occlusion Culling

Nov 7, '14 culling

1 Reply

0 Votes

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maccabbe commented

Turn culling off on the Transparent / Cutout / Diffuse Shader

Mar 20, '15 shader·culling·cutout

0 Replies

0 Votes

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LtKelleyUSMC published

Umbra occlusion culling stopping after 'Computing Occlusion'

Sep 18, '16 culling·occlusion culling

2 Replies

1 Votes

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IQpierce asked

Occlusion Culling: Preview vs. Production

Feb 15, '11 culling·occlusion·occlusionculling

1 Reply

1 Votes

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konashadow edited

Making particles the only render on a camera?

Jun 6, '13 camera·culling

1 Reply

0 Votes

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BerggreenDK answered

Occlusion Culling Bugs in 3.3 Pro

Oct 18, '11 bug·culling·occlusion

2 Replies

0 Votes

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Zafir answered

layerCullSpherical

Dec 18, '17 culling·layer

1 Reply

0 Votes

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Drum answered

Two Levels of Directional Lighting For Different Cameras

Jun 24, '12 camera·lighting·culling·minimap

1 Reply

0 Votes

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sandworm edited

Profiler clarifications and help

Mar 16, '12 animation·optimization·profiler·culling·sample

0 Replies

0 Votes

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Novack edited

CullingGroup: BoundingSphere position?

Mar 3, '20 in Help Room

2 Replies

0 Votes

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noflyzone 3 asked

About "Occlosion Culling",Some questions, hoping to get help Wiki

Dec 26, '10 culling

3 Replies

0 Votes

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flaviusxvii edited

Problem with models and inside of them.

May 3, '11 culling·backface

4 Replies

0 Votes

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jethrogillgren answered

Camera Culling Mask not working as expected?

Aug 15, '18 camera·mask·culling·layer·culling mask

1 Reply

1 Votes

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animatormark asked

Occlusion culling buildings disappear

Nov 23, '10 culling·occlusion

0 Replies

1 Votes

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ProgramYourFace commented

Optimizing Procedural terrain

Oct 3, '13 optimization·loading·procedural·culling·loading during runtime

2 Replies

0 Votes

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Bunny83 answered

Minecraft-Style Culling

Mar 8, '18 runtime·lag·culling·free·laggy

1 Reply

0 Votes

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Jessespike edited

[Low FPS] Culling %99 in Profiler

Oct 2, '15 framerate·culling

1 Reply

0 Votes

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Designopolis published

Connecting the horizon scenery and skybox at high altitutde: is this an appropriate use of culling masks?

Sep 9, '15 scene·skybox·culling·culling mask

0 Replies

0 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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