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Culling

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All Questions

  • Unanswered Questions
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Nomad5oul asked

Occlusion Culling with Static Mesh Render Object

Feb 13, '13 mesh·static·render·culling·occlusion

0 Replies

0 Votes

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ahunn published

Clickable controls and mesh strategy question

Jan 26, '12 culling·clickable

0 Replies

0 Votes

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orochi663 answered

Unity Occlusion unable to recognize Occludee and Occluder?

Dec 1, '13 culling·occlusion culling·transparent shader

1 Reply

0 Votes

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ISlandFace commented

Frustum culling only stops rendering gameobjects to the left of the camera

Apr 20, '13 camera·culling·frustum·cam

0 Replies

0 Votes

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WTPS edited

How to make Occlusion Culling for SpriteRenderer ?

Jun 17, '14 sprite·render·culling·occlusion

0 Replies

1 Votes

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JimRoot published

3D Character in a isometric 2D world

Feb 12, '14 camera·culling·isometric

1 Reply

0 Votes

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christoph_r commented

Frustum culling doubt

Aug 20, '14 camera·rendering·culling

2 Replies

0 Votes

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insominx edited

How is a polygon determined to be front facing or back facing?

Feb 19, '18 shader·mesh·normals·culling

1 Reply

0 Votes

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Favor_89 published

Terrain detail meshes/trees via script?

May 23, '17 terrain·mesh·procedural·culling·terraintexture

2 Replies

0 Votes

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WalterEspinar commented

Culling Shader

Mar 5, '14 shader·culling·backface

1 Reply

0 Votes

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dendens2 published

Prevent my gun from clipping with the camera

Mar 7, '13 fps·gun·culling

1 Reply

0 Votes

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charutak commented

culling issues on dynamically generated mesh

Oct 7, '19 scripting problem·mesh·culling·dynamic mesh

1 Reply

0 Votes

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quesadillas edited

Using the Distance Bands from the CullingGroup API correctly

Sep 22, '16 in Help Room

1 Reply

0 Votes

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Eric5h5 answered

Is there a way to make lightning?

Sep 1, '12 render·fade·culling·fog·lightning

1 Reply

2 Votes

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Allchemyst edited

How to display a canvas through multiple cameras + use camera culling mask with UI?

Sep 14, '17 in Help Room

0 Replies

1 Votes

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kiritaku published

Particle trail dissapears when emitter is off screen.

Nov 11, '13 particles·culling

1 Reply

0 Votes

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Honorsoft edited

How do you use "UnityEngine.Rendering.CullMode.Off"?

Aug 23, '21 in Help Room

1 Reply

0 Votes

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Alexrose12345 asked

Stop "offscreen" sprites from being culled

Apr 9, '14 shaders·culling

0 Replies

0 Votes

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zibtemp published

Culling Masks with Deferred Lighting

Jul 20, '13 rendering·culling·forward·deferred

0 Replies

0 Votes

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Berenger commented

How do you add something to your pass?

Jun 25, '12 mesh·render·culling·pass

1 Reply

0 Votes

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glibdon published

What's the best way to animate a transparent image descending over a circular image?

Jul 2, '12 animation·mask·transparent·culling·circle

0 Replies

0 Votes

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Seth-Bergman edited

How do I make an object invisible to one other object?

Mar 14, '13 shader·materials·culling

1 Reply

0 Votes

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aldonaletto commented

How would I partially hide an object like a sphere if part of it falls behind or below a plane/object?

Aug 20, '12 culling·occlusion

0 Replies

0 Votes

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gato negro published

How do I handle Large Terrains in IOS?

May 4, '13 ios·terrain·culling·large

2 Replies

0 Votes

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Micito answered

Shader - Hide self overlapping mesh

Feb 5, '18 shader·mesh·graphics·culling·overlap

1 Reply

1 Votes

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EndlessWaves published

Hiding sections of arbitrary models that lie one side of a plane Wiki

Feb 26, '13 texture·transparency·alpha·culling·clipping

0 Replies

0 Votes

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Badeye edited

Masking objects to be only visible when infront of other object/layer

Sep 24, '16 in Help Room

1 Reply

0 Votes

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Dave-Carlile commented

How to keep a gameObject from rendering

Jul 7, '15 culling·occlusion·planet

2 Replies

2 Votes

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Pangamini commented

How to prevent frustum culling when using a vertex shader?

Oct 26, '21 mesh·rendering·culling·vertex shader·instancing

2 Replies

0 Votes

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DearUnityPleaseAddSerializableDictionaries commented

2.5D billboard shader and frustum culling problem

Oct 5, '20 shader·sprites·culling·frustum·billboarding

2 Replies

1 Votes

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