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Culling

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All Questions

  • Unanswered Questions
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GGeff commented

Shaders: Turn culling on/off by keyword

Jan 14, '15 shader·culling·keywords

0 Replies

2 Votes

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Ludius published

Rendering Slices of A Scene?

Jan 1, '15 3d·graphics·culling

0 Replies

0 Votes

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luniac edited

make camera background cull everything

Dec 13, '14 camera·background·culling

1 Reply

0 Votes

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unimechanic converted comment to answer

Why is my sprite not rendering when it is clearly on screen?

Dec 11, '14 camera·rendering·culling

1 Reply

1 Votes

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JDuaneJ asked

Should Sound Objects Be Included in Culling?

Dec 2, '14 optimization·sound·culling

0 Replies

0 Votes

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Sybaris published

Massive performance drop when placing same mesh in same position

Nov 26, '14 mesh·shadows·culling·framerate drops

0 Replies

0 Votes

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Triangles commented

Twosided shader with transparent texture

Nov 14, '14 shader·transparent·culling

1 Reply

0 Votes

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unimechanic converted comment to answer

Dynamic Occlusion Culling

Nov 7, '14 culling

1 Reply

0 Votes

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DividedByCory commented

Lightmap Culling Mask woes.

Oct 21, '14 lighting·lightmap·mask·culling

1 Reply

0 Votes

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coding_crow edited

Can I force Shuriken to recalculate its bounds properly after using SetParticles() ?

Oct 11, '14 culling·shuriken

2 Replies

3 Votes

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Chubzdoomer commented

How can I edit the built in shaders?

Oct 9, '14 shader·shaders·culling·hair

1 Reply

3 Votes

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bubzy edited

How to disable gameObjects when they enter a trigger

Oct 1, '14 camera·collider·trigger·culling

2 Replies

1 Votes

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ina commented

Detecting when camera's near clip plane is hit

Sep 26, '14 camera·rigidbody·raycasthit·culling·nearclipplane

2 Replies

0 Votes

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riverdore published

Looking through a GO's shape to Cull in certain GOs

Sep 14, '14 culling

0 Replies

0 Votes

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MakeCodeNow commented

Where To Learn Occlusion Culling Scripts

Sep 9, '14 camera·rendering·graphics·culling

1 Reply

0 Votes

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AlwaysSunny answered

LineRenderer objects are clipped/culled early

Aug 29, '14 bug·linerenderer·culling·clipping

1 Reply

0 Votes

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christoph_r commented

Frustum culling doubt

Aug 20, '14 camera·rendering·culling

2 Replies

0 Votes

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Slobdell commented

Mecanim partial culling?

Aug 18, '14 mecanim·culling

0 Replies

0 Votes

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BDX777 asked

Dynamic moving occluder?

Aug 15, '14 dynamic·moving·culling·occlusion

0 Replies

0 Votes

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screenname_taken edited

What kind of culling is this?

Aug 10, '14 culling

1 Reply

0 Votes

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flaviusxvii converted comment to answer

When camera get close to a mesh,near part of mesh will disappear!?

Aug 10, '14 culling

1 Reply

0 Votes

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Velotri commented

How to write Diffuse shader with Pass{} instead of surface?

Jul 24, '14 shader·transparency·convert·culling·custom-shader

1 Reply

0 Votes

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Angry Water answered

Is It Possible To Clip a Sprite With Another Sprite?

Jun 28, '14 texture·sprite·culling·stencil·alphablend

2 Replies

0 Votes

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WTPS edited

How to make Occlusion Culling for SpriteRenderer ?

Jun 17, '14 sprite·render·culling·occlusion

0 Replies

1 Votes

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Leito published

Camera and LOD Issues

Jun 4, '14 camera·culling·lod

0 Replies

0 Votes

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DoctorWhy commented

A shader that culls part of objects below y 0

Jun 2, '14 shader·culling

1 Reply

0 Votes

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Leroterr edited

Seperate Shadow Strengths from different objects?

May 31, '14 shader·object·shadow·layers·culling

0 Replies

0 Votes

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bpears commented

How many triangles/polygons is a draw call worth? Closed

May 30, '14 culling·drawcalls·polygon-count

1 Reply

1 Votes

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Sajidfarooq commented

My objects are rendered even though I can't see them on screen

May 24, '14 rendering·culling

0 Replies

1 Votes

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Delcast published

Multiple cameras, depths, and image effects!

May 15, '14 rendering·graphics·rendertexture·culling·image-effects

2 Replies

6 Votes

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Related Topics

camera shader rendering occlusion mesh optimization shaders layers occlusion culling graphics mask performance backface lighting animation culling mask transparency frustum render terrain frustrum texture lod renderer profiler


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