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Culling

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All Questions

  • Unanswered Questions
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KevinCodes4Food answered

Detect if bounds are "partially" inside camera frustum

May 5, '14 bounds·culling·frustrum

2 Replies

1 Votes

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BearShark1993 commented

My HUD disappears when switching cameras.

May 3, '14 camera·layers·culling·hud·camera-scrolling

0 Replies

0 Votes

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WizzDE answered

Minecraft kind visibility render

May 2, '14 renderer·culling·voxel·minecraft·perlin

1 Reply

0 Votes

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funkyboy published

Use material with transparency to mask lensflare

Apr 28, '14 transparency·alpha·culling·masking·flare

0 Replies

0 Votes

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luci1B published

Occlusion culling at runtime

Apr 17, '14 runtime·culling·occlusion·occlusion culling

0 Replies

0 Votes

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luci1B published

Occlusion culling at runtime / in AssetBundle

Apr 16, '14 assetbundle·runtime·culling·occlusion

0 Replies

1 Votes

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bpears commented

Is mesh rendered if backface culling? Closed

Apr 14, '14 rendering·renderer·culling·drawcalls·backface

1 Reply

0 Votes

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samcsss commented

Preventing culling for particle systems?

Apr 9, '14 bounds·culling·particle-system

1 Reply

0 Votes

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Alexrose12345 asked

Stop "offscreen" sprites from being culled

Apr 9, '14 shaders·culling

0 Replies

0 Votes

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patrik-org commented

Culling gameObjects in scene

Apr 2, '14 gameobject·performance·culling

1 Reply

0 Votes

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trololo commented

How to cut off these clouds on my camera?

Mar 24, '14 camera·culling·clipping·clouds·cutoff

1 Reply

0 Votes

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Mads_AE published

Transparent shader, that masks transparent objeckts behind it

Mar 13, '14 transparent·culling·masking·shading

0 Replies

0 Votes

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Walibi33 published

Can the Cull option in shader improve perfomances ?

Mar 12, '14 shader·rendering·performance·optimization·culling

2 Replies

0 Votes

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WalterEspinar commented

Culling Shader

Mar 5, '14 shader·culling·backface

1 Reply

0 Votes

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Ben-BearFish commented

ParticleSystem/MeshParticleEmitter Optimisation and Culling.

Mar 1, '14 particle·culling·occlusion·emitter·optimisation

1 Reply

0 Votes

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flamy commented

Terrain.CullAllTerrains() Performance

Feb 25, '14 performance·culling·terrain data

0 Replies

1 Votes

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SturdyHelmetGames edited

Using depth textures

Feb 16, '14 rendertexture·mask·culling·depth-buffer

0 Replies

0 Votes

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JimRoot published

3D Character in a isometric 2D world

Feb 12, '14 camera·culling·isometric

1 Reply

0 Votes

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fafase commented

A.I. entra em standby fora da visão da câmera Closed

Feb 6, '14 camera·ai·third-person·culling·artificial intelligence

0 Replies

0 Votes

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diggerjohn answered

GameObject disappear as I move/rotate the camera

Jan 31, '14 camera·rendering·culling·lod

1 Reply

0 Votes

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aroOon published

using OnBecameVisible or IsVisible with occlusion culling in Unity Pro

Jan 25, '14 culling·occlusion

2 Replies

1 Votes

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Conect11 edited

EDIT: I used to see through walls.

Jan 25, '14 camera·culling·see through

2 Replies

0 Votes

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moemartin2 published

3D Objects are not being in their regular shape at distance

Jan 21, '14 camera·rendering·settings·culling·debugging

2 Replies

3 Votes

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getyour411 edited

An object reference is required to access a non static member.

Jan 12, '14 camera·culling·mainmenu

1 Reply

0 Votes

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Maxii asked

Create Camera Frustrum planes for specific layer Wiki

Jan 9, '14 layers·culling·frustrum·frustrumculling

0 Replies

1 Votes

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GameVortex commented

Does Unity also cull physic objects?

Jan 8, '14 physics·loading·level·culling

1 Reply

1 Votes

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S37H published

Interior appears larger than exterior

Dec 26, '13 culling·occlusion culling

2 Replies

0 Votes

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artie asked

Can a shader cull by plane or volume test?

Dec 10, '13 shader·renderer·plane·culling·volume

0 Replies

1 Votes

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orochi663 answered

Unity Occlusion unable to recognize Occludee and Occluder?

Dec 1, '13 culling·occlusion culling·transparent shader

1 Reply

0 Votes

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dnick commented

How does terrain and tree culling work?

Nov 27, '13 culling

0 Replies

1 Votes

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