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Debugging

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All Questions

  • Unanswered Questions
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SteenPetersen answered

Scriptable Objects release build behavior in editor

May 15, '23 in Help Room

1 Reply

0 Votes

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miyakz1192 published

VSCode debugger not attaching to Unity Editor properly

Apr 26, '23 debugging

7 Replies

1 Votes

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Only4gamers asked

Which file store all error logs in the user build

Apr 20, '23 in Help Room

0 Replies

0 Votes

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Mpx83 asked

Debugging options: debug in the Unity Editor and debug in the Unity Player

Apr 20, '23 beginner·debugging

0 Replies

0 Votes

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kkirvela asked

GameObject.SetActive() not working

Apr 15, '23 setactive·debugging

0 Replies

0 Votes

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Mqtt30 commented

player moves faster diagonally and normalizing doesnt seem to work

Apr 12, '23 debugging

1 Reply

0 Votes

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igorgalochkin edited

Visual Studio 2017 Unity debugger: some break points get hit, some don't

Mar 6, '23 in Help Room

0 Replies

0 Votes

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Entretoize answered

Can't no more attach debugger in VS

Feb 3, '23 in Help Room

1 Reply

0 Votes

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unidjanin edited

Frame debugger has no info on Draw Mesh calls

Feb 2, '23 rendering·graphics·debugging·geometry·draw call

0 Replies

0 Votes

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Eldrimor published

Help, error "pushing more GUI Clips than popping" with a simple OnSceneGUI function

Jan 17, '23 error·gui·debugging

0 Replies

0 Votes

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JECreations asked

Problems with updating Vector3 distance

Dec 23, '22 in Help Room

0 Replies

0 Votes

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NintendoAsh12 edited

Failed to unpersist: GameObject ID: -20282 FileID: 928995038 and Failed to unpersist: Transform ID: -20278 FileID: 69496530

Dec 20, '22 debugging

0 Replies

0 Votes

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ow3n answered

Logging when using Unity Test Tools

Dec 9, '22 unity 5·testing·debugging·logging

2 Replies

1 Votes

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Reckoner655 commented

Is there any way to view the console in a build?

Nov 15, '22 build·debug·debugging·console

7 Replies

23 Votes

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SurreyMuso commented

Destroy with tags not working

Nov 4, '22 in Help Room

0 Replies

0 Votes

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Hoojikee answered

Is it possible to disable or hide the default dedicated server logs?

Oct 15, '22 networking·server·debugging·logging·dedicated-server

1 Reply

0 Votes

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mehdyga_1 answered

Breakpoints in Visual Studio debugger are not working

Sep 10, '22 visual studio·debugging

2 Replies

1 Votes

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calvinchohaili published

How do you convert Debug.Log to Boolean?,Is it possible to convert a Debug.Log to boolean?

Aug 25, '22 in Help Room

0 Replies

0 Votes

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joeross0 asked

Photon PUN 2 auto connecting to room using ConnectUsingSettings();

Jul 23, '22 in Help Room

0 Replies

0 Votes

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hotchick commented

Visual Studio 2017 Diagnostic Tools "The Diagnostic Tools window does not support the current debugging configuration"

Jul 15, '22 in Help Room

0 Replies

2 Votes

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Long2904 asked

How to use a custom debugger in Unity?

Jun 16, '22 debugging·tools·executable·debugger·exe

0 Replies

0 Votes

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rh_galaxy answered

Game keeps freezing, I'm not sure which line is causing it

Jun 14, '22 in Help Room

1 Reply

0 Votes

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goncalo91 asked

Where can I find the dll for "Mono.Unity.UnityTlsContext.ProcessHandshake"?

Apr 21, '22 debugging·mono·stream·ssl

0 Replies

0 Votes

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AnKOu edited

throw exception override stacktrace double click log

Mar 28, '22 exception·debugging·console·stacktrace

2 Replies

0 Votes

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ethan_goebel published

Gravity won't apply after I hit jump, just floats up

Mar 18, '22 in Help Room

0 Replies

0 Votes

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paoloPLR answered

Visual Studio takes too long to Attach to Unity

Mar 16, '22 visual studio·debugging

6 Replies

12 Votes

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robotrooster commented

[Solved] Unity 2020 + Oculus Link Cable + Oculus App Can't Start Test + Unable to Start Oculus XR Plugin

Mar 14, '22 vr·oculus·debugging·developer·driver

1 Reply

3 Votes

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andrew-lukasik edited

How could I optimize this terrain generation?

Mar 13, '22 performance optimization·debugging·terraindata·threading

1 Reply

1 Votes

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baba edited

how do i see the output of fprintf calls I make from my c native plugin in xcode console?

Feb 25, '22 xcode·debugging·native plugin·debug.log

0 Replies

0 Votes

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Monsoonexe edited

How can I strip out all calls to an assembly during build?

Feb 20, '22 in Help Room

0 Replies

0 Votes

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Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Related Topics

visual studio c# debug android monodevelop breakpoint ios unity 5 error scripting problem debugger editor build crash visualstudio webgl rendering android build programming console crashing logging attach profiler il2cpp


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